02-12-2014, 09:09 PM | #11 | |
Join Date: May 2009
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Re: [MH] Replace RPM with Sorcery (Pyramid 3-63)
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I'm not going to outright state that RPM is 'broken'. The level of GM care required has been borne out in a number of other threads; in an MH game where one or more other "empowered" PCs are present the social contract definitely needs to ensure that the adept doesn't overshadow their fellows. |
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02-12-2014, 09:40 PM | #12 |
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: [MH] Replace RPM with Sorcery (Pyramid 3-63)
Frankly, in my experience, the adept rarely outshines anyone when it comes to "uberbuffs." The fact that "stacking spells" rules are limited by target means that the sensible thing to do is to spread buffs among the entire party ahead of time, and then "hang" (or "charm") a selection of useful general spells. So the whole party comes off as awesome -- thanks to the adept, sure, but that's the kind of spotlight no one minds sharing. :)
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02-12-2014, 09:55 PM | #13 |
Join Date: Feb 2009
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Re: [MH] Replace RPM with Sorcery (Pyramid 3-63)
My experience (though not with MH as much directly) on RPM buffing is that RPM buffing can make the RPMist varying degrees of decent at X, but that the same buffs cast on the appropriate specialist can create new shiny degrees of awesome
For instance, heres a buffing spell Melee Academy: A mental bootcamp to grandly boost skill with One Specific Weapon! This Casting: Lesser Strengthen Mind (3) + Lesser Control Magic (5) + Duration, 6 hours (5) + Bestows A Bonus, +5 to To rolls with specified weapon (32). 45 energy (45×1). It is all well and good to throw this on the ST 10, Skill 12 RPMist and let her flail around, but it is oh so much more awesome to toss this onto the ST 17, Skill 20 Weapon Master (as a note, prepared as a charm when specific weapon is chosen ahead of time when charm is created) |
02-13-2014, 05:14 AM | #14 | |
Join Date: May 2009
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Re: [MH] Replace RPM with Sorcery (Pyramid 3-63)
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On the up side, a well-played adept can cover for character types not represented in the PC group. |
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02-13-2014, 07:17 AM | #15 |
Join Date: Oct 2011
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Re: [MH] Replace RPM with Sorcery (Pyramid 3-63)
Well, I'm considering using PK's excellent Sorcery rules to represent the Humanoid Shaman/Witch Doctors in my fantasy campaign. This would give them a few buff spells (to protect themselves and their chosen allies-like the tribal chieftain), and a few attack spells to keep the troops in line and harm anyone who attacks the tribe. And this would be much less work than trying to build them as full-fledged spellcasters.
To that point, I want them to have a DR or DB buff spell. For this I have: Armor (4 CP to learn as a spell) Basic Cost: 19 points. Casting Roll: None (Innate Attack (Gaze) to aim). Duration: 60 seconds Statistics: Affliction 1 (HT; Advantage, Damage Restistance 2, +100%, Costs Fatigue, 1 FP, -5%; Magical, -10%) [19].) I'm having trouble with the Deflection Bonus Spell however (i.e. a Shield Spell equivalent). I take it there is no cheap way to build such, or PK would have included it in his article. What would the modifier for Enhanced Dodge to only defend against melee (physical attacks) be? The FP draining attack is fairly straighforward: Ray of Fatigue (2 CP/level to learn as a spell) Basic Cost: 9 points/level. Casting Roll: None (Innate Attack (Beam) to hit). Duration: Instantaneous. Statistics: Fatigue Attack (Costs Fatigue, 1 FP, -5%; Magical, -10%) [9/level]. And finally, the Detect Magic ability. Seek Magic (4 CP to learn as a spell) Basic Cost: 19 or 24 points. Casting Roll: Per. Duration: Instantaneous. Statistics: Detect Magic (Costs Fatigue, 1 FP, -5%; Magical, -10%; Precise, +100%) [19]. The improved version adds Long-Range 1 (+50%). And then I need to figure out the Spasm, Hinder, Blur, and Weapon of Fire equivalents to fully round this out. Am I missing anything with these builds? And thanks PK for another great addition to the rules! |
02-13-2014, 02:40 PM | #16 | |
Join Date: Mar 2011
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Re: [MH] Replace RPM with Sorcery (Pyramid 3-63)
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Tags |
monster hunters, rpm, sorcery |
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