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Old 12-06-2015, 08:51 PM   #11
Archangel Beth
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Default Re: GURPS Aliens: Sparrials

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Originally Posted by Ronnke View Post
Already used this book for my GURPS Traveller game this weekend. :)
<3

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Updated the review [...].
*blush* Thanks!

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Originally Posted by dcarson View Post
Bought it and working out where and when to have my Stargate players stumble across them. I'm thinking they'll still be low tech with some stolen goa'uld tech.

Which will still be useful to my players since I had them figure out how to use the gate shortly after discovering it so Earth is still 1930 tech.
That sounds like some lovely, lovely mayhem will ensue...
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Old 12-06-2015, 11:04 PM   #12
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Default Re: GURPS Aliens: Sparrials

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Originally Posted by Kromm View Post
You can't run a GURPS Space campaign without aliens.
I beg to differ.

Also, how do you find out what length a W23 product is. I'm curious how many pages this article is before deciding whether to buy it or not.
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Old 12-06-2015, 11:48 PM   #13
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Default Re: GURPS Aliens: Sparrials

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I beg to differ.

Also, how do you find out what length a W23 product is. I'm curious how many pages this article is before deciding whether to buy it or not.
It tells you right next to the price on the description page.
Also previews always include the table of contents and index.
30 page PDF in this case.
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Old 12-07-2015, 10:12 AM   #14
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Default Re: GURPS Aliens: Sparrials

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Originally Posted by Refplace View Post

It tells you right next to the price on the description page.
That's in the upper left-hand sector of the page. Since this is becoming a FAQ (in general, not for this specific supplement), I've indicated this with a red rectangle in the attached graphic.
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File Type: jpg sparrials.jpg (83.6 KB, 154 views)
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Old 12-07-2015, 09:12 PM   #15
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Default Re: GURPS Aliens: Sparrials

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Originally Posted by Kromm View Post
That's in the upper left-hand sector of the page. Since this is becoming a FAQ (in general, not for this specific supplement), I've indicated this with a red rectangle in the attached graphic.
Ah, there was the confusion. It shows up on the sjgames page here: http://www.sjgames.com/gurps/books/sparrials/ but doesn't seem to on the W23 page here: http://www.warehouse23.com/products/SJG37-1684. It should probably show up on both.

And 30 pages seems like enough to be worth my purchase. Sold.
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Old 12-09-2015, 09:41 AM   #16
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Default Re: GURPS Aliens: Sparrials

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Originally Posted by dfinlay View Post
Ah, there was the confusion. It shows up on the sjgames page here: http://www.sjgames.com/gurps/books/sparrials/ but doesn't seem to on the W23 page here: http://www.warehouse23.com/products/SJG37-1684. It should probably show up on both.
*beth hunts around the warehouse23 page* Yeah, far as I can see, you're right. Looks like currently, the only way to figure the total page-count is to check the sample, and it looks like the index ends on p. 29, and then there's a bit more backmatter.

(Hope you enjoy it!)
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Old 12-19-2015, 12:49 PM   #17
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Default Re: GURPS Aliens: Sparrials

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Originally Posted by p. 25
Short Fangs (14): 1d-6 large piercing. Reach C.
Is "1d-6" erratum?
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Old 12-19-2015, 02:48 PM   #18
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Default Re: GURPS Aliens: Sparrials

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Is "1d-6" erratum?
Not necessarily. It just means that they will never do 2 pts of damage for penetration purposes. Just the 1 pt that's minimum for P type damage.,
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