Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 10-08-2013, 09:30 AM   #1
Dangerious P. Cats
 
Dangerious P. Cats's Avatar
 
Join Date: Sep 2007
Default Help with mix and match space sci fi

I'm building a sic fi space campaign by taking bits and pieces of different sci if shows, games and movies and squishing them with some modification into the one setting. In some cases I'm only taking the technology and aesthetic of a sci fi and imposing my own social structure on it (as is the case with the humans in the campaign), while in other cases I'm taking alien races wholesale. The motivation behind this is that I get a fairly well tailored setting that the players will still have a fair degree of familiarity to. The campaign is going to focus on two human worlds in a state of Cold War that is rather hot on the frontiers of colonised space (wars in colonies breaking out and being backed by each faction, colonies being sabotaged or manipulated, etc), with various aliens being injected in to make things more complicated. The only real tenants of the setting are that space travel takes a long time between inhabitable systems and communication is not advanced enough to be faster than physically sending a ship.

I was hoping for some suggestions from the hivemind for which sci fi to take the antagonist human faction from. The player's faction is going to take their technology, weapons, ships, etc from the humans in BattleStar Galactica (the 2000's series) and I wanted another sci if with a similar approach to technology (guns that fire bullets, long and difficult surgeries for medicine, etc) as well as be an equivalent tech level. I'm trying to limit what I use to television series or film (maybe games) since it's easy to show a player who hasn't seen the relevant series an episode or two, while books can become somewhat difficult. Any ideas would be welcome.

I'm also wondering which aliens would be interesting to inject into a human on human conflict and how you might modify them to better mix with the tech level described above and/or any other aliens you think would be good to include.
__________________
There is no "i" in team, but there is in Dangerious!
Dangerious P. Cats is offline   Reply With Quote
Old 10-08-2013, 01:50 PM   #2
patchwork
 
patchwork's Avatar
 
Join Date: Oct 2011
Default Re: Help with mix and match space sci fi

Perhaps Babylon 5? They avoid slugthrowers on the station, but ship's weapons are physical projectiles, and medicine isn't magic.
patchwork is offline   Reply With Quote
Old 10-08-2013, 05:33 PM   #3
Fred Brackin
 
Join Date: Aug 2007
Default Re: Help with mix and match space sci fi

Quote:
Originally Posted by patchwork View Post
Perhaps Babylon 5? They avoid slugthrowers on the station, but ship's weapons are physical projectiles, and medicine isn't magic.
Medicine isn't magic on B5 except when it's an alien device such as the ep where June Lockhart guested.

Also, B5's Earthfleet ships and other with similar tech do not use projectiles. Their big guns are the same as the small handguns we see used most. They are plasma contained in some sort of "bottle". They are significantly slower than light and may sometimes be intercepted in flight. This disrupts the bottle and prevents the plasma from hitting it's target.

I can't think of another live action series that used projectiles in space combat the way nBSG did. There are some animes that did though. Cowboy Bebop for one and the earlier Gundams for another. Maybe Outlaw Star too.

Go to paper and you could use the works of H. Beam Piper. I think his collapsium armored ships with their rapid-fire nuclear warhead guns would make hash out of nBSG ships but they didn't use beams.
__________________
Fred Brackin
Fred Brackin is offline   Reply With Quote
Old 10-08-2013, 08:03 PM   #4
Seneschal
 
Seneschal's Avatar
 
Join Date: Jul 2009
Location: Pula, Istria, Croatia
Default Re: Help with mix and match space sci fi

Doing away with books greatly limits things, but you could go for something like Starship Troopers. The movie would fit an antagonist faction even better, since Verhoeven added a thick layer of satirical fascism and propaganda to an otherwise straight book. The humans are hilariously militaristic, with implausibly brutal boot camps, a huge infantry force, ineffective weapons and inane Braveheart-charge tactics. It's semi-obvious that the war is either a way to distract the population or to cull the lower classes.

Another movie-faction that comes to mind are the Necromongers from The Chronicles of Riddick - a vast nomadic fleet of religious zealots with advanced weapons and brainwashing technology, stumbling onto colonies and converting the population by force. That'll give the campaign a more mystical, space-fantasy vibe.

If you're willing to take examples from videogames, Mass Effect offers a lot of them. The Turians, for example, have a society built around obligatory military service. You can pilfer ideas from here.
Seneschal is offline   Reply With Quote
Old 10-09-2013, 03:03 AM   #5
Dangerious P. Cats
 
Dangerious P. Cats's Avatar
 
Join Date: Sep 2007
Default Re: Help with mix and match space sci fi

I like the idea of using the starship troopers film as the basis of re the antagonists (should probably come up with a name as some point). The tech works and they fit well thematically also. The only other series I could think of that used bullet weapons space was firefly, though the series ended too quickly for there to be much detail into the alliance ships.
__________________
There is no "i" in team, but there is in Dangerious!
Dangerious P. Cats is offline   Reply With Quote
Reply

Tags
aliens, sci if, sci-fi, science fiction, space, world building

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 02:23 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2021, vBulletin Solutions, Inc.