10-03-2015, 02:02 PM | #31 | |
Join Date: Jun 2007
Location: USA, Arizona, Mesa
|
Re: GURPS Action 4: Specialists
Quote:
I have been waiting for this for years and I didn't even realise it. ...so, what extra skill sets need to be created for a space opera Action game? Battlesuit Operations and Spacer immediately come to mind. Flight School gets expanded for space pilots. I think Psy-Ops covers memetics well enough. What else? And for other genres: Hey, Ghostdancer! When are you writing the definitive Monster Hunters version of this? :D Last edited by Celti; 10-03-2015 at 02:05 PM. |
|
10-03-2015, 08:27 PM | #32 |
Join Date: Jun 2007
Location: Kansas City, MO
|
Re: GURPS Action 4: Specialists
That will cut the electronic wires in modern cars, now there are window shims and an arm to unlock the door.
|
10-03-2015, 08:31 PM | #33 |
Join Date: Jun 2007
Location: Kansas City, MO
|
Re: GURPS Action 4: Specialists
One can do a lot with this supplement, it can tweek templates a bit to fit right.
|
10-03-2015, 08:31 PM | #34 |
Join Date: May 2008
Location: CA
|
Re: GURPS Action 4: Specialists
Note that I said 'in Action', which only bears a slight resemblance to reality. You never see someone use lockpicks to open a car door in Action movies; it's either breaking a window, using one of those specialized car-breaking-in-bars, or using a device (probably a cell phone) to somehow remotely open the door.
|
10-03-2015, 09:34 PM | #35 | |
Join Date: Jun 2007
Location: Kansas City, MO
|
Re: GURPS Action 4: Specialists
Quote:
|
|
10-04-2015, 01:53 AM | #36 | |
Join Date: Oct 2008
|
Re: GURPS Action 4: Specialists
Quote:
And of course some of the keys fell into wrong hands... |
|
10-04-2015, 08:26 AM | #37 |
☣
Join Date: Sep 2004
Location: Southeast NC
|
Re: GURPS Action 4: Specialists
I got this, about 20% for the possible future use in an Action campaign and 80% because it seems like a brilliant idea to adapt for other campaigns.
__________________
RyanW - Actually one normal sized guy in three tiny trenchcoats. |
10-04-2015, 11:43 AM | #38 | |
Join Date: Feb 2007
Location: New York City
|
Re: GURPS Action 4: Specialists
Quote:
The first two are kind of messy. Spacer (Military) I based off Sailor (Military). Space Ops: Adv: 1 of: Immune (Space Sickness) [5], G-Experience [5], or Improved G-tolerance [5] Skills: Free Fall (DX/A) [8], Vacc Suit (DX/A) [8], Spacer (IQ/E) [4] |
|
10-04-2015, 01:41 PM | #39 |
Join Date: Jun 2007
Location: USA, Arizona, Mesa
|
Re: GURPS Action 4: Specialists
Here's my own versions of some space opera skill sets. I plan to add more as I think of them, and will probably do some skill sets and power-ups for Monster Hunters specialists on a finer-grained scale than the templates from Sidekicks.
|
10-04-2015, 01:54 PM | #40 | |
Join Date: May 2008
Location: CA
|
Re: GURPS Action 4: Specialists
Quote:
I can't think of anything else that's really required for a generic Space Opera game that's not already in the basic book. |
|
Tags |
action, action! |
Thread Tools | |
Display Modes | |
|
|