05-19-2013, 04:09 PM | #11 | ||
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: Cyberpunk-style "Splicer" template
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05-19-2013, 04:16 PM | #12 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Cyberpunk-style "Splicer" template
Indeed, once you encounter someone with Unusual Biochemistry, things get complicated fast.
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05-19-2013, 04:28 PM | #13 | |
Join Date: Feb 2006
Location: Chicago, IL
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Re: Cyberpunk-style "Splicer" template
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Thanks for all the advice. Any ideas for advantages/disadvantages suitable for this template? The Splicer isn't really meant to be an organlegger, or street rat, though either could apply.
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05-19-2013, 04:51 PM | #14 | |
Join Date: Apr 2006
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Re: Cyberpunk-style "Splicer" template
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OTOH, while pharmacists know a lot about drugs, probably more than the physicians, they don't actually know enough to create new ones (or if they do, it's because they have other skills, like Chemistry). I guess I would argue that physicians typically have specialties, even if they're not mechanically explicit, and a physician might have a familiarity penalty to recognize, predict adverse interactions with, or correctly prescribe or administer a drug that falls outside their scope of practice, whereas a pharmacist would take no penalty since "drugs" effectively is their scope of practice. But that's an edge case, and it wouldn't apply to a character who specializes in cyborgs working with cyborgs anyway. |
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05-20-2013, 08:45 AM | #15 |
Join Date: Dec 2006
Location: Meifumado
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Re: Cyberpunk-style "Splicer" template
I was thinking that the Mechanic (Robotics) would cover cyber-arms and legs, the armature and gyros and whatnot for moving eyes in their sockets, etc, but that for mounting or repairing specialised equipment- IR eyes, neural implants, implant computers, ie electronic stuff- you'd use your Electronics skill.
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Collaborative Settings: Cyberpunk: Duopoly Nation Space Opera: Behind the King's Eclipse And heaps of forum collabs, 30+ and counting! |
07-25-2019, 05:59 AM | #16 |
Join Date: Feb 2019
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Re: Cyberpunk-style "Splicer" template
Instead of specializing surgery, make cybernetic surgery a hard technique. Buy up to+4 for installing and removing cybernetic components. With prerequisites like Mechanic (Cybernetics) and Physiology (human body). The penenties will be base on the complexity of the cybernetics and surgey difficulty, from 0 to -10.
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