06-11-2021, 06:51 PM | #61 | |
Join Date: Jun 2006
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Re: To be, or not to be… poor
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Essentially it's just a restatement of the assertion that markets works. Since markets actually don't do too badly in practice, it tends to be more true than not, but there are exceptions. The places it tends not to hold are the same ones that give the free market system trouble in general: goods that are unique or not actually perfectly interchangable, exchanges where parties lack perfect information, comparison to consumers with different utility functions, the ever popular water-diamonds problem of value....
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-- MA Lloyd |
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06-11-2021, 07:00 PM | #62 |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: To be, or not to be… poor
That one, at least, was solved in the 19th century by the theory of marginal utility.
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Bill Stoddard I don't think we're in Oz any more. |
06-11-2021, 07:02 PM | #63 |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: To be, or not to be… poor
Ah, right. I read hastily and misunderstood what was being said.
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Bill Stoddard I don't think we're in Oz any more. |
06-11-2021, 08:02 PM | #64 | |||
Join Date: Aug 2004
Location: Ronkonkoma, NY
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Re: To be, or not to be… poor
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Signature Gear is not necessarily special in this way. The way it's "special" is that it's "special to you," as part of your personal legend. You have a connection with it. It's not about anything inherent in the Gear; it's about your connection with it. Quote:
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But that's not the point of Signature Gear. The point is to have a thing without paying cash for it, or to be the equivalent of an Unusual Background explaining how you got it. It's a different way to get stuff. The caveat is that the stuff has to be part of your personal legend. The bit about returning it, replacing it, or refunding it is just on the chance that you lose it. It works under the presumption that the GM is NOT arbitrarily taking it away from you. If the GM is deliberately trying to hose you, a little bit of text isn't going to help you. |
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06-12-2021, 01:49 AM | #65 | ||
Join Date: Jul 2008
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Re: To be, or not to be… poor
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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06-12-2021, 05:15 AM | #66 | |||
Join Date: Jun 2013
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Re: To be, or not to be… poor
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A likely story... Quote:
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To be fair, I don't think this is an unusual use-case for Signature Gear. As for being sub-par, it's much better than turning points into cash directly (not that that's saying much...), and you need to be grabbing something worth quite a bit before it's a better deal (in terms of starting cash) to get Wealth - if not applying the 80/20 rule, Wealth is inferior below Very Wealthy [30] (starting with 20xStarting Wealth instead of having one piece of gear worth 15xStarting Wealth; at Wealthy [20], it's 5x vs 10x), but if you do apply it Wealth is inferior below Multimillionaire [75] (starting with 1000xStarting Wealth - adjusted down to 200x - instead of having one piece of gear worth 37.5x; at Filthy Rich [50], it's 100x/20x vs 25x). And that's not accounting for some GM's basing Signature Gear on the character's Wealth (in which case it's always better to grab SigGear than pay for the next Wealth level, at least for purposes of starting play with a starship or whatever).
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GURPS Overhaul |
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06-12-2021, 05:46 AM | #67 |
Join Date: Aug 2004
Location: Ronkonkoma, NY
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Re: To be, or not to be… poor
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06-12-2021, 03:33 PM | #68 |
Join Date: May 2005
Location: Oz
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Re: To be, or not to be… poor
I, on the other hand, find them to be both over-complicated and unrealistic.
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Decay is inherent in all composite things. Nod head. Get treat. |
06-12-2021, 03:42 PM | #69 |
Join Date: Mar 2016
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Re: To be, or not to be… poor
Relevant to this discussion: Has anyone tried out the Abstract Wealth rules from Pyramid? I have not, personally. They seem workable, but I've noticed a few quirks that might produce odd results.
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06-14-2021, 01:07 AM | #70 |
Join Date: Jan 2015
Location: UK
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Re: To be, or not to be… poor
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wealth |
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