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Old 03-08-2020, 02:32 PM   #181
Christopher R. Rice
 
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Default Re: RPM Rituals: Official, Semi-, Quasi- and Un-official

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Originally Posted by X the Unknown View Post
Huh. Didn't think of this. Ok, so I know it's magic, and I can see Lesser Strengthen Matter adding to damage, and adding to Hit in MH, but would it add to Parry in non-MH? Also, which of the three versions is proper, or are they all proper and my choice should be cost?

Thanks.
Sure, why not? Having a bonus to hit, damage, and parry with one weapon would be a Lesser Strengthen Body effect + Bestows a Bonus, Broad
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Old 03-23-2020, 03:16 AM   #182
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Default Spirit Fence

I want to use the sort of animalistic, unsapient spirits that Conjure Eavesdropper (Pyramid #3/48 Secret Magic) leverages to serve as an alarm system around an area. Basically, a physical 'spirit fence' of animal skulls and appropriate totems, stakes and thorns, which if penetrated physically or psychically, will release a simple spirit to warn the caster.

Can I simply add Area of Effect to the Conjure Eavesdropper stats, with the flat exchange of the abillity to memorize conversations with the greater range of detection abilities on the part of the spirits used?
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Old 03-23-2020, 05:22 PM   #183
Christopher R. Rice
 
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Default Re: Spirit Fence

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Originally Posted by Icelander View Post
I want to use the sort of animalistic, unsapient spirits that Conjure Eavesdropper (Pyramid #3/48 Secret Magic) leverages to serve as an alarm system around an area. Basically, a physical 'spirit fence' of animal skulls and appropriate totems, stakes and thorns, which if penetrated physically or psychically, will release a simple spirit to warn the caster.

Can I simply add Area of Effect to the Conjure Eavesdropper stats, with the flat exchange of the abillity to memorize conversations with the greater range of detection abilities on the part of the spirits used?
Yeah, I don't see why not.
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ritual, ritual path magic, rpm, thaumatology, vile vortices

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