07-13-2010, 01:19 PM | #11 | |
Join Date: Feb 2006
Location: Not in your time zone:D
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Re: Limpet mine damage
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Brain damage is x4 and replaces the x3 for internal explosions. Unliving and Homogeneous only count for Impaling and Piercing. Diffuse takes normal injury from explosions - x3 wound mod applies. (unless I'm wrong:))
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"Sanity is a bourgeois meme." Exegeek PS sorry I'm a Parthian shootist: shiftwork + out of country = not here when you are:/ It's all in the reflexes |
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07-13-2010, 01:25 PM | #12 | |
Join Date: Feb 2006
Location: Not in your time zone:D
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Re: Limpet mine damage
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I'd consider it for an internal vehicle explosion, grenade in a tank, ie something that could hold the maximum damage and was smaller than the dice of damage but I'm not sure what the official view would be. PS I only know the answers here coz I asked seriously daft questions in the past: Wisdom comes from experience; experience comes from a lack of wisdom.
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"Sanity is a bourgeois meme." Exegeek PS sorry I'm a Parthian shootist: shiftwork + out of country = not here when you are:/ It's all in the reflexes Last edited by jacobmuller; 07-13-2010 at 01:35 PM. Reason: admission of prior guilt:) |
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07-13-2010, 01:26 PM | #13 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Limpet mine damage
Yeah, in the brain, use ×4. And no, don't use maximum damage for this. The ×3 or ×4 for being inside someone is instead of that. "Maximum damage" is just a way to avoid saying "×12/7."
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
07-13-2010, 03:21 PM | #14 |
Join Date: Sep 2008
Location: near London, UK
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Re: Limpet mine damage
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07-14-2010, 10:12 PM | #15 |
Join Date: Nov 2009
Location: Oregon
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Re: Limpet mine damage
I suppose for the ~2% of the time in which "rolled damage x3" is less than "maximum normal damage" you could just raise it to that amount.
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07-15-2010, 05:32 PM | #16 | |
Join Date: Aug 2007
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Re: Limpet mine damage
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That's how it works with setting off explosions in a hole in solid stone. Stone golems would presumably use the same rule.
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Fred Brackin |
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07-15-2010, 05:50 PM | #17 |
Join Date: Jul 2008
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Re: Limpet mine damage
I don't think that'd be right. Diffuse entities aren't all that definite about 'inside' vs. 'outside', I can't really see moving an explosion's point of origin from one to the other making much difference.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
07-15-2010, 06:17 PM | #18 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Limpet mine damage
I would say that it must, yes. As you say, that's what drilling holes in something inanimate gets you, so it would logically apply to stuff with No Vitals. I've updated my original post, since I have the feeling it'll make a FAQ somewhere.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
07-15-2010, 06:20 PM | #19 | |
Join Date: Dec 2006
Location: Eindhoven, the Netherlands
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Re: Limpet mine damage
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So do we use the contained explosion or what? And does this apply to anything without vitals as well? EDIT: Scooped
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My Blog: Mailanka's Musing. Currently Playing: Psi-Wars, a step-by-step exploration of building your own Space Opera setting, inspired by Star Wars. |
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07-15-2010, 06:51 PM | #20 | |
Join Date: Jul 2008
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Re: Limpet mine damage
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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