05-26-2022, 08:19 AM | #11 |
Join Date: Jan 2018
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Re: Is a Non-Persistent Environment possible?
I'm not sure about the glamour thing. However, the whole "Non-Persistent Reality" thing is not something that needs to be statted out. So, I figured it could be something I tell the players. It would just be a feature of the environment, like a weird Dream world or a Virtual Reality.
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05-26-2022, 08:36 AM | #12 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Is a Non-Persistent Environment possible?
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05-26-2022, 09:01 AM | #13 |
Join Date: Jun 2013
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Re: Is a Non-Persistent Environment possible?
How, exactly, do you see this working in play? You mentioned the ghost knocking down a wall to get through it... but the ghost is insubstantial, so could just float through it anyway. Can corporeal characters walk through the broken wall and stay on the other side once reality resets, or do they also get reset to where they started? If the ghost pushes someone off a cliff, when reality resets do they wind up at the bottom miraculously unharmed, teleport back to the top of the cliff, or simply fall to their death? What about if the ghost breaks a wall, then restrains someone and holds their head where the wall used to be? If the ghost smothers a grenade such that the explosion doesn't harm those nearby, when reality resets do the characters who were within range of the shrapnel retroactively suffer injury? If the ghost tells someone a secret, do they remember it once reality resets? How about if the ghost grabs a pistol from one person, hands it to another person, and the second person shoots the first prior to reality resetting?
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GURPS Overhaul Last edited by Varyon; 05-26-2022 at 09:06 AM. |
05-26-2022, 11:21 AM | #14 | ||
Join Date: Jan 2018
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Re: Is a Non-Persistent Environment possible?
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05-26-2022, 12:56 PM | #15 |
Join Date: Apr 2005
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Re: Is a Non-Persistent Environment possible?
I'd treat this as an enhancement to Insubstantiality.
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05-26-2022, 02:10 PM | #16 |
Join Date: Sep 2007
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Re: Is a Non-Persistent Environment possible?
Including the PC? What exempts them from the universal reset? If the ability is for just the one PC, then all the other PCs reset, too. Also everything all the substantial PCs did in the last 5 seconds goes away.
Reminds me of the Temporal Inertia Advantage (B93), minus the part about duplicates in different timelines. Or the "reality quakes" from the Infinite Worlds setting. (The major differences being that the PCs can control the nature of the quake, that it's pretty local, limited to just what the PC can change, and of course that it all just resets after 5 seconds anyway.) Sounds fairly pointless to me, since nothing the PCs can do will have an effect longer than 5 seconds, and there's nothing "irreversible" they can do if the whole universe resets. Might fit right into a White Wolf Wraith game, since (as far as I can recall) that was all about the complete inability of the PCs to do anything anyway, other than angst about their fate in the afterlife and hope they didn't get turned into soul coins by the bad guys. But I probably don't understand how the ability is meant to function in the game. What's the game about? That is, what choices do the PCs make, and what are they supposed to be doing in a typical game session? |
05-26-2022, 02:18 PM | #17 | |
Join Date: Jan 2018
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Re: Is a Non-Persistent Environment possible?
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I was just trying to iron out an idea I had. The idea is that the PC's would be like ghosts fighting other ghosts in the contemporary world. It's an urban fantasy setting with a Masquerade. They do not really interact with the material human world all that much. However, I wanted to provide an option just in case the PC's wanted to interact with the physical world, but also to maintain the Masquerade. It was just a way for me to be safe and plan ahead. I wanted the "Non-Persistent Environmental Damage" option as a way to reinforce the Masquerade. I was thinking about combining it with the Façade option. I hope that clears things up. |
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05-26-2022, 02:23 PM | #18 | |
Join Date: Mar 2017
Location: Brazil
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Re: Is a Non-Persistent Environment possible?
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There is, "Almost Always On" but those times that he isnt Insubstantial would be just a Glamour, just a sort of illusion. But that's not ACTUALLY what OP wants, what OP wants is for a MORE potent version of Insubstantiality as a DISADVANTAGE - along with Invisibility and Mute by the way - but even more potent because he actually is hampered by physical objects - for example, he actually has to break doors to get in. Therefore, he has to buy those traits as DISADVANTAGES and, in the case of Insubstantiality, it wouldnt be "Always On", but rather... I dont know... Uncontrolable Only, but in this case as an ENHANCEMENT for the disadvantage. For example: Insubstantiality -150 CP disadvantage (Uncontrolable +50%) Meaning that he is just insubstantial to the way that he cant affect the material world, however the material world can still affect HIM, and that would be a -150 CP disadvantage. A bullet going over his way would STILL hurt him, a few seconds before the "time reversal" effect reverted the bullet to its proper course. The "reverse time" thing would be a Special Effect. That's how I would price it anyway |
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05-26-2022, 02:30 PM | #19 | |
Join Date: Mar 2017
Location: Brazil
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Re: Is a Non-Persistent Environment possible?
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05-26-2022, 02:36 PM | #20 | |
Join Date: Mar 2017
Location: Brazil
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Re: Is a Non-Persistent Environment possible?
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But that Switchable state has to be out of the control of the big bad monsters of the night, otherwise one or another fool would let the masquerade slip. What's the thing that flips the Switch thou? Is it any kind of supernatural action - like flying, or a vampire bitting an AWARE victim or a werewolf turning in front of a crowd? Can one of the "illuminati" kill a regular by mundane means? And what about by supernatural means? |
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