11-24-2021, 02:46 PM | #21 | ||
Join Date: Jan 2006
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Re: [DF] Wealthy Novices, Poor Veterans
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Have you considered starting the campaign with the amnesiac PCs waking up unequipped in a room full of dubious junk (and perhaps any purchased sig gear) at some point far from the entrance of the first "dungeon?" Less of a cliché than a tavern, and gets to the action quickly. |
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11-24-2021, 03:14 PM | #22 | ||
Join Date: Jun 2013
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Re: [DF] Wealthy Novices, Poor Veterans
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(EDIT: If anyone's curious, I opted to make another thread for discussion of the Golem Riders idea)
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GURPS Overhaul Last edited by Varyon; 11-24-2021 at 05:49 PM. |
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11-24-2021, 03:31 PM | #23 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: [DF] Wealthy Novices, Poor Veterans
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The point is this: I've allowed higher point characters to have more gear in every campaign I've run since about 2012 and it has broken nothing and mostly allows for player characters whose concepts run counter to just another rich boy.
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