07-24-2018, 03:24 PM | #1 | ||
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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[Tactical Shooting] Precision Aiming and Rangefinding
I've been reading the rules on Precision Aiming carefully, and there seems to be an erratum in the example on pp 26-27 of Tactical Shooting.
Ed Adamski, the shooter in the example, has Acc 6 for a Fine rifle, +3 Acc for his scope, and +3 Acc for knowing the exact range. So far, so good. Quote:
Quote:
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The Path of Cunning. Indexes: DFRPG Characters, Advantage of the Week, Disadvantage of the Week, Skill of the Week, Techniques. Last edited by johndallman; 07-25-2018 at 01:27 AM. Reason: markup |
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07-24-2018, 06:54 PM | #2 |
Join Date: Aug 2004
Location: Buffalo, New York
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Re: [Tactical Shooting] Precision Aiming and Rangefinding
Hi John,
So that this thread doesn't seem to be one of those "Crickets Chirping" style of things, I'll dig up my copy and see what I read from the examples versus what you are asking. ;) Get back to you on this either later tonight or tomorrow unless someone else responds sooner than that. |
07-24-2018, 07:50 PM | #3 |
Join Date: Aug 2004
Location: Buffalo, New York
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Re: [Tactical Shooting] Precision Aiming and Rangefinding
Hi John,
I went back to reread the rules as you listed them, but also took the time to read the rules regarding aim from the basic book etc. Here (I believe) is the pertinent part of both the rules and the example given... First, we have the limit to accuracy is equal to the LOWER of the aiming system or the weapon accuracy. For example, having a scope that grants a +4 bonus to aiming is countered by the fact that a pistol with an accuracy of 2 - limits the bonus to a +2 due to the gun barrel itself. Secondly - we have in the example given, a whole list of things pertaining to how high a bonus our hypothetical shooter gains if he takes advantage of being prone and braced, using match grade ammo, etc. Note however, the KEY (to my mind) phrase is that the AIMING bonus can't be better than the worst of either of the aiming system or barrel. That means, that the bonus can't be better than +3, because 3 is the lower limit of either of 3 (scope) or 6 (barrel). Note too however, that the bonus for precision aiming is always listed in terms of Accuracy +2 + bonus (See table on page 26). Normal aim bonus is at best, +2 for 3 seconds aim. Only when using precision aiming, can you exceed that limit. So - as best as I understand it, max bonus for aim bonuses (not all other items!) is Scope bonus (+3) +2 (normal aim bonus) or a maxium of +5 due to aim using precision aim techniques. If you look at the example given? This is precisely what the example gives you. Rereading the range finding rules carefully, doesn't suggest that knowing the precise distance gains you accuracy to the aiming system, it merely permits the use of the accuracy category as an additional bonus. It also states specifically, that if a target is within 1 yard of a pre-plotted known range, the user only gains a +1 bonus. So, firing upon someone who is 2 yards or further away from a position you know the PRECISE distance for, gains you no benefit at all (at least, that's how I'd judge it). Recap: Aimed for 3 seconds to gain +2 bonus to aim. Aimed for 3 additional seconds (6 seconds total) to gain +1 (+3 total) Aimed for additional 6 seconds (12 total) to gain +2 (+4 total) Aimed for additional 12 seconds to gain +3 (24 seconds total) for +3 (+5 total) Note that the shooter can't aim for any longer than the 24 seconds, even though the table or rules permit aiming for up to 90 seconds. Now, if the GM were using the harsh realism rules for accuracy? The max effective skill that the shooter can employ (before penalties) shooting his firearm is equal to: 22 + (2*(6+2)) or 36. With a skill 18 with rifle, and a total of +21 for his bonuses, he would be capped at 36, because his skill of 18+21 = 39. That's my read on it and my reasoning behind it. The example does show a +3 bonus for knowing the range precisely - but it isn't an "Aiming" bonus, but a category, just like lighting would be a category, or Bracing is a category, or All Out Attack (Determined) is a category. Hope this helps. By the by? Had the sniper been using a x16 scope instead of a 12x scope, his scope bonus would have been 4 instead of 3. This would have permitted the sharpshooter the ability to aim for a total of 45 seconds instead of 24 for his max aim time. |
07-24-2018, 08:00 PM | #4 | |
Join Date: Jul 2008
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Re: [Tactical Shooting] Precision Aiming and Rangefinding
Quote:
Aside from the theory that the example was constructed in error, which is possible, I see a pretty straightforward interpretation: the limiting scope bonus is the scope's own bonus - not the modified +acc. I'd think that makes sense - knowing the range doesn't change the limits of the optic's performance. That said I don't see anything outside the example to indicate that that is intended either.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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07-25-2018, 01:25 AM | #5 | |||
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: [Tactical Shooting] Precision Aiming and Rangefinding
Quote:
Quote:
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__________________
The Path of Cunning. Indexes: DFRPG Characters, Advantage of the Week, Disadvantage of the Week, Skill of the Week, Techniques. |
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07-25-2018, 01:56 AM | #6 | ||
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: [Tactical Shooting] Precision Aiming and Rangefinding
Quote:
Quote:
__________________
The Path of Cunning. Indexes: DFRPG Characters, Advantage of the Week, Disadvantage of the Week, Skill of the Week, Techniques. |
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Tags |
acc, errata, tactical shooting |
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