10-13-2013, 10:15 AM | #1 |
Join Date: Jul 2009
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[MA] [Powers] Steaming Hot Monk
Well, actually, he's Unattractive. I was referring to my monk character's ability to convert body fat into heat, giving him a flesh-searing, armor-melting Aura. Think Extremis from Iron Man 3. Unfortunately, I'm not sure how to stat this. This is what I came up with, but I'm not sure how it works.
Corrosive Attack 1d (Aura, +80%; Costs 1 FP/Minute*, -10%; Incendiary, +10%; Melee Attack C, -30%; Power Modifier**, -30%) (+20%) [12] * Costs Fatigue has its value doubled in our campaign, since we use FP for a lot of things (almost all powers, chambara skills, cinematic Extra Effort, etc.). ** The Power Modifier contains a Pact, requires movement, mundane and supernatural countermeasures, etc. for a total of -30%. I've done my best to search for threads regarding Auras, but I've yet to see an answer to whether they require attack rolls. The Basic Set doesn't mention automatic hits - in fact, it seem to imply Auras are just melee attacks with Persistent. Would this mean that an Aura can be dodged? E.g., you punch an enemy who has a damaging Aura, and his Aura attacks back, rolling Innate Attack, hitting, and then you roll an active defense. Or do Auras apply damage automatically? How come this doesn't require Cosmic (No die roll required), +100%; Cosmic (No active defense allowed), +300%? Moreover, how does a damaging Aura interact with unarmed striking and grappling? Does it passively deal damage to a grappled enemy every turn? Does it apply like a buff to your punching and kicking damage if you hit? |
10-13-2013, 10:23 AM | #2 |
Join Date: May 2013
Location: Ellicott City, MD
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Re: [MA] [Powers] Steaming Hot Monk
Auras require no attack roll to deal damage because they require you to touch somebody. Your roll to strike/grapple/bite your opponent is what allows your aura to deal damage. Also, if they strike/grapple/bite you, your aura affects them then, too. Well, it affects their weapon, if they use one.
And yes, every time you hit somebody, your aura deals damage. If you have 100 attacks per turn, your aura (assuming you hit) damages 100 times per turn. During a grapple, it's simply once per second. |
10-13-2013, 10:44 AM | #3 |
Join Date: Jul 2009
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Re: [MA] [Powers] Steaming Hot Monk
Phew! Good, since I only have 250 points to play with and having to put Cosmic would have ruined it.
Also, another question - is Corrosion with Incendiary appropriate, or should it be Burning with some kind of Special Damage Effect (Reduces DR), +20% (value taken from "Missing Damage Effect" on Powers p. 102, but I'm not sure if it works in reverse)? Corrosion has injury multipliers on some hit locations (the face, I think), while sustained searing heat probably works equally well everywhere. |
10-13-2013, 10:57 AM | #4 | |
Join Date: Nov 2009
Location: Oregon
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Re: [MA] [Powers] Steaming Hot Monk
Quote:
Perhaps a better way to do it would be to build this as two attacks, Corrosion with a Burning follow-up. This is basically the same model as Incendiary, but lets you scale up the heat to whatever level you please. |
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10-13-2013, 11:20 AM | #5 | |
Join Date: May 2013
Location: Ellicott City, MD
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Re: [MA] [Powers] Steaming Hot Monk
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You do NOT have to pay for Link or Follow-Up effects to have a secondary Burn aura, if you wish to light things on fire. |
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10-13-2013, 11:44 AM | #6 |
Join Date: Jul 2009
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Re: [MA] [Powers] Steaming Hot Monk
For the moment, I'll write up "Corrodes DR" as a +80% (100% - 20% for not dealing extra neck/face/eye injury) enhancement to a Burning Attack; that way it burns more than a lighter, as 1d burn damage should, but still slowly melts hard materials, ruining their protective properties. I'll consult with my GM later.
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10-13-2013, 12:13 PM | #7 |
Join Date: May 2013
Location: Ellicott City, MD
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Re: [MA] [Powers] Steaming Hot Monk
If you only want to start small fires, it'll only come out to 3 points to have a second Burn aura that only deals 1 point, if it causes no wounding on its own. This is still going to be cheaper than adding a +80% effect, which doesn't seem to actually be a real rule.
Last edited by Nereidalbel; 10-13-2013 at 12:19 PM. |
10-13-2013, 12:47 PM | #8 | |
Join Date: Jul 2009
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Re: [MA] [Powers] Steaming Hot Monk
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10-13-2013, 02:20 PM | #9 | |
Join Date: May 2013
Location: Ellicott City, MD
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Re: [MA] [Powers] Steaming Hot Monk
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Remember, the hit location of an aura is identical to whatever touches you. This does make unarmed parry vs unarmed attack a very, very dangerous thing. |
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10-13-2013, 02:40 PM | #10 |
Join Date: Jan 2011
Location: Chelyabinsk, Russia
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Re: [MA] [Powers] Steaming Hot Monk
"Corrodes DR" is just additional dice of Corr IA with No Wounding modifier.
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Tags |
aura, extremis, monk |
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