02-18-2010, 04:46 AM | #1 |
Join Date: Oct 2004
Location: Olympia WA
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A little help with innate attack...
How much does high damage cost? I've been looking but just can seem to find it. A 20d crushing attack would be 100 points but what about a 6dx6? How do you calculate the point cost for that multiplier?
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02-18-2010, 05:15 AM | #2 |
Join Date: Nov 2006
Location: Fayetteville, Arkansas
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Re: A little help with innate attack...
6dx6 is 36d
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02-18-2010, 07:13 AM | #3 |
Join Date: Feb 2010
Location: Seattle, WA
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Re: A little help with innate attack...
Take the cost of 6d innate attack, and multiply it by 6. I believe that's the correct method.
EDIT: I could never find this in the books either, which is why I'm volunteering it here; I learned it from the Character Assistant. |
02-18-2010, 07:31 AM | #4 |
Join Date: Jul 2007
Location: Zagreb, Croatia
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Re: A little help with innate attack...
20d6= 20-120 dmg; 6d6x6= 6-36 dmg times 6 = 36-216 dmg.
36d6= 36-216 dmg I believe the cost is the same like 36d6, ergo calculate the cost by multypling the cost for 6d6 cr (30 pts) with 6, giving 180 pts in total.
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"Baldric, that is the worst plan since Abe Lincoln said to his wife, I'm sick of sitting around the house, let's catch a show" - Black Adder |
02-18-2010, 01:05 PM | #5 | |
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: A little help with innate attack...
Quote:
Same thing with your 20d attack. I'd hate to try keeping that many dice at the table for my own use. So you'd roll 5dx4 instead. That's just a convenient way to roll the damage, not a change or multiplier.
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Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ) MyGURPS: My house rules and GURPS resources.
#SJGamesLive: I answered questions about GURPS After the End and more! {Watch Video} - {Read Transcript} |
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02-18-2010, 01:10 PM | #6 |
Banned
Join Date: Dec 2007
Location: Portland, Oregon
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Re: A little help with innate attack...
Note that you have a higher chance of maximum damage with 6d6x6 compared to 36d, because less dice have to be rolled.
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02-18-2010, 01:12 PM | #7 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: A little help with innate attack...
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02-18-2010, 02:40 PM | #8 | |
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: A little help with innate attack...
Quote:
For example, your odds of rolling maximum (or minimum) damage on 36 dice are about 1 in 10,000,000,000,000,000,000,000,000,000 (that's 10 octillion), while your odds of doing the same on 6dx6 are better than 1 in 50,000. So using multipliers flattens the curve a lot; this is intentional. Not only is it easier to roll 4-8 dice instead of dozens (or hundreds!), but it's fun to have a little randomness in the equation. By the time you're throwing 10 dice or more, really, you might as well not roll and just use the average damage.
__________________
Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ) MyGURPS: My house rules and GURPS resources.
#SJGamesLive: I answered questions about GURPS After the End and more! {Watch Video} - {Read Transcript} |
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