Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 01-21-2023, 12:49 PM   #11
David L Pulver
AlienAbductee
 
David L Pulver's Avatar
 
Join Date: Aug 2004
Location: In the UFO
Default Re: [Vehicles] Marine Steam Engines

Quote:
Originally Posted by Marasmusine View Post
Hello all, time for my annual Vehicle-related post.

This time I'm looking at marine steam engines. It seems to me that their power-to-weight ratio is much lower than those used for locomotives.
I was aware of some issues with marine propulsion - In my Vehicle Design rules I added extra options for marine condensing, condensing, and high performance steam engines (as well as flash boilers, oil firing, and long occupancy etc.) plus also a cheap modifier.

Bearing in mind it's just one engine for 30 years of development, so it's likely to be somewhat off, this gets me 120 lbs./kW for TL6 compound steam engine with the marine condensing option (x1.2 weight, volume, cost; x0.005 water consumption as long as vehicle is in water) but as little as 50 lbs./kW for a high-performance version for a locomotive (at higher cost).

Of course, extra rules of this sort added to the book's lengthy and complexity, which ultimately resulted in its undoing ):
__________________
Is love like the bittersweet taste of marmalade on burnt toast?
David L Pulver is offline   Reply With Quote
Reply

Tags
steam engines, vehicles


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 03:57 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.