11-19-2022, 11:52 AM | #51 | |
Join Date: Aug 2004
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Re: Points per each Game Session? What is average or normal?
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11-20-2022, 05:47 PM | #52 | ||
Join Date: Jun 2018
Location: The Wired
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Re: Points per each Game Session? What is average or normal?
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I don't know if I'd call it manipulative, but if anything, it certainly seems petty and passive-aggressive for a GM to tolerate problematic behavior during the session while making a mental note to dock points from the perpetrating player at the end of the session. It also runs the risk of unfairly penalizing players who are playing in good faith and would gladly knock it off if asked but, for whatever reason, don't realize that what they're doing is an issue. Quote:
I don't quite like the idea of letting players just respec for a more optimal build. That reifies points too much. If you buy Expert Skill (Underwater Basket-Weaving)-12 [4], you no longer have those four points; you have Expert Skill (Underwater Basket-Weaving)-12 instead. The only time I would give a refund is if a skill goes for several sessions without seeing significant use, in which case the reversal of the point transaction represents a diegetically inconsequential retcon. Last edited by VIVIT; 11-20-2022 at 05:50 PM. |
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11-20-2022, 05:51 PM | #53 | |
Join Date: Dec 2012
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Re: Points per each Game Session? What is average or normal?
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Warning, I have the Distractible and Imaginative quirks in real life. "The more corrupt a government, the more it legislates." -- Tacitus Five Earths, All in a Row. Updated 12/17/2022: Apocrypha: Bridges out of Time, Part I has been posted. |
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11-20-2022, 07:03 PM | #54 | |
Join Date: Aug 2004
Location: Denver, Colorado
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Re: Points per each Game Session? What is average or normal?
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"I don't tolerate abusive jerks in my real life, and I have zero interest in hanging out with people who want to pretend to be abusive jerks, in a table-top RPG. I don't expect anybody to play a paragon of virtue, but I expect everybody to create a character who qualifies as a reasonably decent person." Of course, if I'm a player, and I find myself in a group that wants characters who dress in black, and wander around slaughtering peasants, I just call the GM and bow out of the campaign -- no muss, no fuss. Fortunately, that doesn't happen very often, since I usually talk to the players about the sorts of settings they like and games in which they've participated, in part to scope them out about that very thing. :) But, at this point, we've kind of wandered away from the OP's question. :)
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-- MXLP:9 [JD=1, DK=1, DM-M=1, M(FAW)=1, SS=2, Nym=1 (nose coffee), sj=1 (nose cocoa), Maz=1] "Some days, I just don't know what to think." -Daryl Dixon. Last edited by tshiggins; 11-20-2022 at 07:13 PM. |
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11-21-2022, 08:04 AM | #55 | ||
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Points per each Game Session? What is average or normal?
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The context of all of my posts is of course there has already been a Session Zero . . . Indeed, in my case, there's often a Session -2 where we discuss meta-game issues like schedule and play-style expectations; a Session -1 where the players who accept the decisions of Session -2 discuss the campaign's general genre and themes with me, and negotiate any lines we don't want to cross; and a Session 0 where the players who accept the decisions of Session -1 work out team composition and inter-character relationships. My campaigns last for years and make it to Session 200 at least, if not Session 400, so this time investment is a drop in the bucket. However, I get the impression that this isn't universal. After close to three decades of working on GURPS, I know that there are GMs who just throw out something like, "This campaign will use the following GURPS books. Make 200-point characters using only those. The game starts next Thursday." That's dangerously close to setting up the campaign for failure. If you do things that way, you may end up with little choice but to use points to channel player actions, because you didn't do the work of picking compatible players and agreeing on acceptable actions. Quote:
In a campaign where points are used as a blunt instrument to guide player actions, you need to give out more points so that you have something to take away . . . or if you prefer the carrot, you must set an upper bound on session awards. If the potential award is realizable only with a specific approach to the game, the actual award might average out much lower, which is closer to the real answer to the question. A campaign where pushing exactly the right buttons can earn you 10 points/session but most players push the wrong buttons and see 2 points/session is in effect one where people earn 2-3 points/session.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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11-21-2022, 01:39 PM | #56 |
Join Date: Jun 2013
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Re: Points per each Game Session? What is average or normal?
Personally, if the player has their character do something I disagree with, my response is going to be more along the lines of "Here are the consequences... are you sure you want to do that?" than "Nope." But that would depend on what the action was. Being a bully/jerk/all-around-unpleasant person? That has in-setting consequences if you decide to go ahead with it after the warning. Doing something outright unspeakable? Your character probably dies in a freak accident or similar before he/she gets a chance to complete the action, and you'd best have a really good reason why you thought that was an OK thing to do if you want to be able to make another character.
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GURPS Overhaul |
11-21-2022, 08:21 PM | #57 | ||
Join Date: Dec 2012
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Re: Points per each Game Session? What is average or normal?
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A problem that I think a lot of GMs have (and had more when the internet was less useful for this, as was the case with the example I've been reminded of) is 'these three or four people are all the players I can find.' Then you're stuck with either not playing, or playing with people that don't all get along and possibly even don't want to play the same games, or have badly-clashing play-styles. My friend wanted to run more GURPS games, but had a hard time getting enough players who were inclined to play GURPS for the games he wanted to do (at one point that was two, counting me), so he was running in other systems... and still had players who would probably have been happier with really different play-styles from each other. He was pretty reasonable about point awards, basically 'you get a point for being in-character, you get a point for achieving something meaningful or doing something impressive with your skills,' and one that I really think deserves a mention: 'you get a point for saying something quotable in a character-appropriate way and moment.'
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Warning, I have the Distractible and Imaginative quirks in real life. "The more corrupt a government, the more it legislates." -- Tacitus Five Earths, All in a Row. Updated 12/17/2022: Apocrypha: Bridges out of Time, Part I has been posted. Last edited by Prince Charon; 11-22-2022 at 01:36 PM. |
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11-22-2022, 12:16 AM | #58 |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Points per each Game Session? What is average or normal?
You know, reading this thread and all the diverse views has set me on a bit of a journey the last couple of days. I think I need to revise my general character point award guidelines. My methods of recruitment tend to remove bad actors before we even start character creation so I'm not sure if I need to have a leveraging method for good behavior anymore. What do you guys think? What do you do in your games that I might be able to do in mine?
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11-22-2022, 07:11 AM | #59 | |
Join Date: Jun 2013
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Re: Points per each Game Session? What is average or normal?
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*The encounter involved a room with two levels - the ground floor the characters were on, and an upper floor that had a lot of missing bits. There were special "traps" setup in the room that consisted of a rope anchored to something heavy, run through a pulley hanging from the ceiling of the second floor, with a counterweight - a crate full of rubble - on the other end. The kobolds could run up to a rope, grab it, and cut it, simultaneously dropping a crate (harming anyone underneath unless they succeeded at a Reflex Save, and the rubble made the area cost double to travel through) and transporting themselves to the upper floor, where they had a large stockpile of javelins to throw at the characters; I would generally have them use one of the traps when one of the characters was under its corresponding crate (nobody bothered to look to see where each rope lead, but I did have it mapped out where each rope would drop its crate to). After seeing a few kobolds do the rope trick, the player decided to move to the closest anchor and Wait to attack whatever kobold showed up. Unfortunately, he chose an anchor that had a crate that nobody was under, so no kobold had any reason to use it... particularly when there were some anchors that had crates over the heads of other PC's.
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GURPS Overhaul Last edited by Varyon; 11-22-2022 at 07:18 AM. |
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11-22-2022, 07:56 AM | #60 | |||
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Points per each Game Session? What is average or normal?
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My way of handling a situation like that is to start by vetting the potential new player personally. There's no way I'm going to invite in someone who creeps me out, trashed one of my campaigns, trashed my apartment, or whatever! If the player seems fine to me, I mention to the existing players that we have an interested party. If this player is known to the group, I'm not shy about naming them – I think it's fair that, like me, the players have a chance to draw the line at someone who caused problems for them. After that, I put the matter to a vote; I refuse to thrust someone onto my established players unilaterally, as that's a real bad-faith move. If the vote passes, I run an intro session. If we're at, say, Session 124, then the next gathering is Session 124a, not Session 125. It's used to introduce the player, bring them up to speed on how we game and what we've been doing, and introduce their character in a scene that brings them into the game world with a splash. So there's the equivalent of a Session Zero. It's arguably more of a filter, not less. Quote:
However, I was fortunate. I started gaming in a small city where, in the late 1970s, every kid wanted to try D&D . . . our problem was deciding which of the 15-20 gamers at our school fit the campaign we had planned, and we often had gaming groups of 10+ people (my biggest was 13). Then I moved to one of Canada's largest cities, which had lots of games shops, games conventions, and campaigns with waiting lists to get in. And then I became a games professional who attracted gamers just because of that – I'm sure the fact that I had five copies of every GURPS book and could give out freebies helped. My attitude would doubtless be different if I'd ever struggled to have more than one or two players rather than struggled to keep groups to less than eight players. Quote:
Of course that answer reflects my own biases, which aren't so much Geek Social Fallacies as an almost political belief in inclusiveness, along with an intellectual or artistic tendency to believe that diversity and challenges to my way of thinking make me smarter and/or more creative. I dislike "yes men" and cheerleaders. For instance, while I'd have no truck with a fascist of any stripe, someone who's merely very far right of my rather far-left self would be welcome if they were polite enough and not in my face all the time. Similarly, while I'm an atheist, I have no problem with religious gamers at my table as long as they don't proselytize. And this extends to artistic preferences; I'm more of a shades-of-gray, antiheroes-are-still-protagonists storyteller, but I don't close my games to people who prefer the Big Damn Heroes model.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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bonus points, character advancement |
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