10-21-2022, 08:54 AM | #41 | ||
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Nightmare Fuel: Snakes, Bugs (well, arthropods mostly), and Evil Plants for the D
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Some of the things I have been able to do - like lower my funding goal after launch - is a side-effect of the Beta nature of the project. It's also a bit of a communications experiment. But please don't wait to be notified about the last 48-hours on Kickstarter...because you'll never see it. It's not there. Edited to add: Also, one could do worse than to comment here on r/gurps. There are over 10,000 folks following that group, and obviously the vast majority do not buy my stuff. They should, of course. :-) But my shilling for my own stuff only goes so far. If you've purchased and been pleased with Gaming Ballistic's material in the past, a kind word, link to a review or blog post in a relevant place, etc go a hugely long way. And though I kinda-sorta got banned from r/rpg for a self-promo post, this post by woefulHC has been allowed to stand, and of course there are over a million people looking at that group.
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My blog:Gaming Ballistic, LLC My Store: Gaming Ballistic on Shopify My Patreon: Gaming Ballistic on Patreon Last edited by DouglasCole; 10-21-2022 at 09:03 AM. |
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10-21-2022, 09:12 AM | #42 | |
Join Date: Jun 2013
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Re: Nightmare Fuel: Snakes, Bugs (well, arthropods mostly), and Evil Plants for the D
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10-21-2022, 09:49 AM | #43 |
GCA Prime
Join Date: Aug 2004
Location: Portland, OR
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Re: Nightmare Fuel: Snakes, Bugs (well, arthropods mostly), and Evil Plants for the D
I have clicked a button to include Shields Up! in my pledge, and my pledge amount was magically increased.
These monster books seem like a no-brainer. I don't understand why they're not slamming the pledge-meter.
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Armin D. Sykes | Visit my GCA5 blog for updates and previews. | Get GURPS Character Assistant 5 now at Warehouse 23. |
10-21-2022, 10:02 AM | #44 | ||
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Nightmare Fuel: Snakes, Bugs (well, arthropods mostly), and Evil Plants for the D
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10-21-2022, 10:27 AM | #45 | |
GCA Prime
Join Date: Aug 2004
Location: Portland, OR
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Re: Nightmare Fuel: Snakes, Bugs (well, arthropods mostly), and Evil Plants for the D
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The increase to my pledge was just listed as "additional support", so I agree, something that works and looks more like a shopping cart would be great. And since that's what Backerkit is already known for, why isn't it already like that in this crowdfunding stage?
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Armin D. Sykes | Visit my GCA5 blog for updates and previews. | Get GURPS Character Assistant 5 now at Warehouse 23. |
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10-21-2022, 10:35 AM | #46 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Nightmare Fuel: Snakes, Bugs (well, arthropods mostly), and Evil Plants for the D
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I would not have approached it this way, but that's what they're doing. I mostly was hoping that the back-end would be cleaner (and indeed, there are some subtle but valuable bits, like the navigation links and the add-on plus-up buttons), and that if KS's flirtations with blockchain resulted in disaster and an undesirable customer/creator experience, I wasn't playing catchup, but was prepared in advance.
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10-21-2022, 01:51 PM | #47 | |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: Nightmare Fuel: Snakes, Bugs (well, arthropods mostly), and Evil Plants for the D
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The Path of Cunning. Indexes: DFRPG Characters, Advantage of the Week, Disadvantage of the Week, Skill of the Week, Techniques. |
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10-21-2022, 02:01 PM | #48 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Nightmare Fuel: Snakes, Bugs (well, arthropods mostly), and Evil Plants for the D
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However, it's trivially easy to extract the creatures themselves. A giant scorpion is a giant scorpion whether you say "a wizard did it," "natural mana fields did it," or "Loki did it." So they're not especially Nordlond-flavored, but then again, Nordlond is very deliberately "Disney Vikings," and was built with the DFRPG portability and generic framework in mind. In short: you'll have no problems moving almost all of these creatures from one game to another, and many of these will have the same "by any other name" that the main Nordlond Bestiary has. Hmmm, you say. Isn't that Audrey Too from Little Shop of Horrors? No. Couldn't be. (But it's a mean green creature from outer space, and it's bad!) Hmmm...isn't that an ent? NO! That would be...inappropriate. It's a Tree-herder! Oh, really? Yes! Totally legally distinct! OK, but that's... yeah, Mee Go there too. Doesn't that art bear a striking resemblance to a half-scorpion, half pro wrestler with the people's eyebrow from The Mummy Returns? Surely not. You get me.
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10-21-2022, 02:31 PM | #49 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: Nightmare Fuel: Snakes, Bugs (well, arthropods mostly), and Evil Plants for the D
Thanks, question answered.
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10-21-2022, 02:32 PM | #50 |
Join Date: Jun 2013
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Re: Nightmare Fuel: Snakes, Bugs (well, arthropods mostly), and Evil Plants for the D
That particular monster should probably have Professional Skill (Chef), or at least a decent level of Housekeeping, and at certain times of day be at a bonus to detect for characters with Discriminatory Smell - they can smell what it's cooking.
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