01-22-2023, 04:15 PM | #11 | |
Join Date: Feb 2008
Location: The Athens of America
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Re: A couple of questions about powerstones
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An annual license raises money with minimal time investment by authorities.
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My center is giving way, my right is in retreat; situation excellent. I shall attack.-Foch America is not perfect, but I will hold her hand until she gets well.-unk Tuskegee Airman |
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01-22-2023, 04:16 PM | #12 | |
Join Date: Dec 2012
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Re: A couple of questions about powerstones
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EDIT: For example, Fire College powerstones might be heavily taxed in some places due to some lord being paranoid about the risk fires have to cities, and lightly taxed in places that see Fire magic as a way to keep those fires controlled, and thus less harmful. EDIT: *reads Witchking's post* Good point. Probably the license fees would vary by what the license is for, so the effect is similar.
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Warning, I have the Distractible and Imaginative quirks in real life. "The more corrupt a government, the more it legislates." -- Tacitus Five Earths, All in a Row. Updated 12/17/2022: Apocrypha: Bridges out of Time, Part I has been posted. Last edited by Prince Charon; 01-22-2023 at 04:33 PM. |
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01-23-2023, 04:17 AM | #13 | ||
Join Date: Aug 2004
Location: Pioneer Valley
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Re: A couple of questions about powerstones
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Quote:
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My gaming blog: Apotheosis of the Invisible City "Call me old-fashioned, but after you're dead, I don't think you should be entitled to a Dodge any more." - my wife It's not that I don't understand what you're saying. It's that I disagree with what you're saying. |
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01-23-2023, 05:18 AM | #14 | |
Join Date: Feb 2008
Location: The Athens of America
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Re: A couple of questions about powerstones
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However how many fantasy worlds have border controls? Customs? Body Searches at the seaport/airport? I mean sure I can see tax avoidance...however individual smuggling likely does not exist. Doubtful that a lot of campaign worlds would 'outlaw' the importation of Powerstones, just tax them. So bringing Powerstones into a country would not be illegal per se. When the Powerstone (or other magical item) is sold the seller might incur a tax obligation. Whether that tax ends up getting paid is like asking oneself what percentage of cash tips end up being declared to the IRS? How often do articles pop up in local papers about sub shops (or other cash heavy businesses) getting shut down for tax evasion, money laundering, failure to declare? So potential PC grey market types might be looking at charges of tax evasion but not smuggling. That then raises the question? How many 'enforcement agents' does the local Exchequer have? What are their skill levels?
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My center is giving way, my right is in retreat; situation excellent. I shall attack.-Foch America is not perfect, but I will hold her hand until she gets well.-unk Tuskegee Airman |
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01-23-2023, 08:46 AM | #15 |
Join Date: Dec 2012
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Re: A couple of questions about powerstones
Um, smuggling to avoid a tax obligation on legal items happens all the time. Cigarette taxes, for example, or the Tea Tax in the pre-Revolution American colonies. 'Smuggling' does not just mean 'trafficking in illegal goods,' it means bringing things in illegally.
__________________
Warning, I have the Distractible and Imaginative quirks in real life. "The more corrupt a government, the more it legislates." -- Tacitus Five Earths, All in a Row. Updated 12/17/2022: Apocrypha: Bridges out of Time, Part I has been posted. |
01-23-2023, 10:47 AM | #16 | |
Join Date: Feb 2008
Location: The Athens of America
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Re: A couple of questions about powerstones
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If the government has declared 'we are the only place where Powerstones can be bought' and you are sneaking Powerstones into the country, that would be smuggling. If the government has declared 'we get 5% of the price of all Powerstone sales' bringing Powerstones into the country is perfectly legal even if you intend to later evade said tax. So you would not be guilty of anything, until you sold it and failed to pay the tax. Either way you could be arrested, the question is just what the charge would be. Honestly it is just a lot easier logistically to license Enchaters to raise money. There are not (in most game settings) that many of them and for their business to work they have to be known to the public and in a more or less fixed location. Except of edge cases the license model should work.
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My center is giving way, my right is in retreat; situation excellent. I shall attack.-Foch America is not perfect, but I will hold her hand until she gets well.-unk Tuskegee Airman |
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01-23-2023, 11:31 AM | #17 | |
Join Date: Dec 2012
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Re: A couple of questions about powerstones
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__________________
Warning, I have the Distractible and Imaginative quirks in real life. "The more corrupt a government, the more it legislates." -- Tacitus Five Earths, All in a Row. Updated 12/17/2022: Apocrypha: Bridges out of Time, Part I has been posted. |
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01-23-2023, 05:27 PM | #18 |
Join Date: Aug 2004
Location: Pioneer Valley
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Re: A couple of questions about powerstones
I agree that few fantasy worlds display such controls. But that's far more along the lines of that being an element of medieval life the vast majority of GMs and setting designers ignore -- or, more often, are utterly ignorant of -- than that it's illogical on the face of it.
And I admit I don't bust the chops of my players on the subject that much more. You can attest, Witchking, that (for instance) it isn't my practice to hammer parties with tolls on every bridge, with turnstiles on every provincial and district border, and needing to bribe every port official. But that's more by way of me being less of a pain in the ass than that they're not actually there.
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My gaming blog: Apotheosis of the Invisible City "Call me old-fashioned, but after you're dead, I don't think you should be entitled to a Dodge any more." - my wife It's not that I don't understand what you're saying. It's that I disagree with what you're saying. |
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