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01-20-2023, 07:07 AM | #1 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Plasma Riffle Explosions: how to handle the rate of fire and armor Divisor
I've been playing around with various weapons in Ultra-tech, and I'm not 100% sure how to run the plasma riffles.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
01-20-2023, 08:19 AM | #2 | |
Join Date: Aug 2004
Location: Wellington, NZ
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Re: Plasma Riffle Explosions: how to handle the rate of fire and armor Divisor
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As for multiple shots in a turn, as they're explosions, you might want to use the scatter rules (also on B414) for misses, though as they're like bullets and travel in essentially straight lines most that go 'long' can probably just be ignored unless there's something solid right behind the target. This definitely applies to dodged shots, in my opinion. This would also apply to high-explosive rounds from an auto-cannon and other similar attacks.
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Rupert Boleyn "A pessimist is an optimist with a sense of history." |
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01-20-2023, 08:33 AM | #3 | |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Plasma Riffle Explosions: how to handle the rate of fire and armor Divisor
Quote:
So targeting the ground around a lightly armored target is effective at doing damage to unarmored or lightly armored targets, but for best results penetrating armor you want to hit them properly. That makes sense. (I say lightly armored, 50 damage is a fairly typical result)
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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01-20-2023, 09:01 AM | #4 | |
Join Date: Aug 2004
Location: Wellington, NZ
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Re: Plasma Riffle Explosions: how to handle the rate of fire and armor Divisor
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Another feature of plasma attacks is that they are very effective at starting fires - unlike normal explosions they are fire attacks, not just Incendiary and they are not tight-beam burning either, so they apply the full damage to making things burn (box, B433). For this reason I dropped the LC rating of plasma pistols to LC2 - they are far more dangerous to bystanders and property than normal pistols (even blasters) and hunting weapons.
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Rupert Boleyn "A pessimist is an optimist with a sense of history." |
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01-20-2023, 09:17 AM | #5 | |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Plasma Riffle Explosions: how to handle the rate of fire and armor Divisor
Quote:
generally, if you can hit someone, you can hit their hex with all three shots, because hexes are targeted at +4.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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01-20-2023, 05:29 PM | #6 |
Join Date: Aug 2004
Location: Wellington, NZ
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Re: Plasma Riffle Explosions: how to handle the rate of fire and armor Divisor
And you can thus also guarantee that unless they're standing on stonework, metal, or something coated in fireproof paint, their world is now on fire. ;)
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Rupert Boleyn "A pessimist is an optimist with a sense of history." |
01-21-2023, 12:51 PM | #7 | |
Join Date: Aug 2004
Location: In the UFO
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Re: Plasma Riffle Explosions: how to handle the rate of fire and armor Divisor
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