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Old 07-24-2022, 04:29 PM   #181
Nose66
 
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Default Re: Playing GURPS with the help of FoundryVTT

Version 0.14.5 of Nick and Nose's GURPS Game aid has just been released.

https://youtu.be/CWGQDuyJYOc

- Fixed pi+ and pi++ parsing on Mook generator
- Fixed pi++ OTF parsing and damage creation
- Fixed GCS import exception when using UTF-8
- Added Legendsmith's BAD status icons
- Fixed Cast time column for Items
- Fixed calc on ADs/DisADs so it works like GCS
- Holding CTRL shows changes in roll mode (GM roll for GMs, Blind roll for Players), w/system setting
- Fix /hp +1 @target for good?
- Damage column can now execute OTFs (ex: PDF:B405)
- OTF now handles HTTP URLs. [http://google.com], as well as labeled ["Google!"http://google.com]
- Drag and drop PDF Journal links now open PDFoundry, and not the placeholder Journal
- Show "flavor" text below roll (issue #1426)
- Add ability to roll dice or damage multiple times from chat "/r [3d] 5" or "/r [3d cut] 5"
- Add ability to roll dice or damage multiple times from chat (using compact syntax) "/3d 5" or "/3d cut 5"
- Fixed initial vtt-notes import from GCS
- Added warning for /repeat X /anim ... when actor not linked
- Added "selected roll", /sr [otf], /psr [otf] . "rolls" (executes) OTF against the selected actors. /sr [per], /sr [/hp -1d-3!], /sr [/hp reset]
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Old 09-14-2022, 02:16 PM   #182
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Default Re: Playing GURPS with the help of FoundryVTT

Version 0.15.1 Of the Nick, Neck and Nose GURPS Game Aid has been released.

This version is compatible with Foundry V10.

NOTE: Although I would wait to upgrade, IMHO. Foundry V10 is still working through a ton of issues. ;-)
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Old 09-16-2022, 10:12 PM   #183
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Default Re: Playing GURPS with the help of FoundryVTT

Thanks as always for all the goodness that is GGA!

And, yep, waiting on FVTT V10 for the moment to let it ripen further :-)
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Old 01-18-2023, 04:50 PM   #184
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Default Re: Playing GURPS with the help of FoundryVTT

Hey, sorry it has been a while... but the GURPS Game Aid for Foundry VTT is still going strong!

We just released v0.15.27 (this is the features link for 0.15.19 https://youtu.be/orKeZyr-F4s)

And we are hard at work at v1.0.0 (a major upgrade).

If you are still on the fence about playing GURPS online, you should really check it out.
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Old 01-18-2023, 07:06 PM   #185
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Default Re: Playing GURPS with the help of FoundryVTT

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Originally Posted by Nose66 View Post
And we are hard at work at v1.0.0 (a major upgrade).
Well that's exciting news! Any teasers as to what might be included?
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Old 01-19-2023, 09:45 PM   #186
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Default Re: Playing GURPS with the help of FoundryVTT

The biggest thing, is native GCS support. You will be able to edit your characters in Foundry, just like you do in GCS. And share files between the two.

Also, the user interface is getting a major overhaul, and will be extremely customizable.

All that being said, it is a huge endeavor, and we have a ways to go yet. I am loath to give an estimate because we honestly just don’t know. The three of us have full-time jobs and families, and this is just a hobby :-)

A really fantastic hobby, but a hobby nonetheless.
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Old 01-20-2023, 02:43 AM   #187
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Default Re: Playing GURPS with the help of FoundryVTT

Sounds great!

A customisable interface is really interesting.

GCS support is cool, even though I don't use it myself - it's a great idea.

And, yeah, you guys do an amazing job and I (and I'm sure everyone else) really appreciate it!
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Old 01-20-2023, 07:24 AM   #188
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Default Re: Playing GURPS with the help of FoundryVTT

The hope is that we will also be able to read GCA5 files and maintain the character model. So you will be able to edit your character in Foundry. It just won’t be able to export back to GCA5.

The advantage to all this is that we will be able to do “active effects”, meaning if you need to add a temporary bonus to a character, like +2 to DX, we will be able to automatically go through all of the skills, and temporarily boost them. And the same goes for any attribute, or skill, or anything really.

Or that is the hope. We shall see.
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Old 01-20-2023, 01:42 PM   #189
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Default Re: Playing GURPS with the help of FoundryVTT

Quote:
Originally Posted by Nose66 View Post
The hope is that we will also be able to read GCA5 files and maintain the character model. So you will be able to edit your character in Foundry. It just won’t be able to export back to GCA5.

The advantage to all this is that we will be able to do “active effects”, meaning if you need to add a temporary bonus to a character, like +2 to DX, we will be able to automatically go through all of the skills, and temporarily boost them. And the same goes for any attribute, or skill, or anything really.

Or that is the hope. We shall see.
Well that sounds cool, and really helpful - integration of the character sheet generators can only make things easier and thus more fun!
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Old 01-08-2024, 04:46 AM   #190
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Default Re: Playing GURPS with the help of FoundryVTT

Hi, I just started using the foundry vtt for my gurps games and was hoping someone could answer a few questions.

1. The weapon master advantage does not seem to add +2 damage per die, is it possible to do.

2. I'm using a homebrew rule where the defender takes a penalty equal to half the skill modifier of the attacker to make high skill more valuable than just high DX, is it possible to show the skill modifier next to the skill on the character sheet

3. Spells that temporarily raise stats or skills, changing these number in foundry does not seem to calculate damage or update skill level properly, whats the best way to deal with this

4. I'm using the optional rule to turn +4 or more damage into extra dice, is that possible to do?

Hope someone can answer these, otherwise I'll manage.
Excellent add on to foundry by the way.
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