08-31-2022, 09:18 AM | #41 |
Join Date: Aug 2022
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Re: Request for Feedback on Warhammer 40,000 Handbook
Fennefell, your work is amazing. But I'm sad that there is no continuation... Do you think about coming back with this project?
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08-31-2022, 09:28 AM | #42 | |
Join Date: Feb 2021
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Re: Request for Feedback on Warhammer 40,000 Handbook
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I do, I just got so busy. When I started this, I was an unemployed college student. I'm now an expat with a full time job. It's nice to know people still pay attention and want stuff on this though. I'll look at putting out an update when I can. Is there any particular part you're interested in being fleshed out? |
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08-31-2022, 09:48 AM | #43 |
Join Date: Jan 2012
Location: Brazil
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Re: Request for Feedback on Warhammer 40,000 Handbook
wow! It's great to know that you're still working. I would love to see something in a Rogue Trader vibe.
and i agree with siciliani, the work on the adaptation so far is wonderful. |
08-31-2022, 09:55 AM | #44 |
Join Date: Aug 2022
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Re: Request for Feedback on Warhammer 40,000 Handbook
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10-30-2022, 01:19 PM | #45 |
Join Date: Feb 2021
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Re: Request for Feedback on Warhammer 40,000 Handbook
Added bestiary. Only contains entries for Criminal Scum at this point, with skeleton laid out for Heretics section, and partially laid out for Xenos section. Will work on adding content when I can.
Bestiary content will be relatively ad-hoc, and will only include relevant stats, not detailed tables. Goal here is to provide GMs with a resource for how to run various enemies, as well as some insight into what I think races should look like. I MAY do a racial template for each of the Xenos races; I'll see if I think that's easier. https://drive.google.com/file/d/1-Xr..._7xYIQq-e/view Remaining work: Inquisitor section, 2-4 pages. Officio Assassinotorum section, 3-6 pages. Adepta Sororitas section, 2-4 pages. Rogue Trader section, 2-4 pages. Bestiary, 5-10 pages. <- In Progress. Potential sections (if I have time): Astartes vehicles, 3-4 pages. Astra Militarum regiments, 2 pages. As usual, thanks for the feedback. I'll try to post more updates when I can. Just super busy these days. Last edited by Fennefell; 12-27-2022 at 05:17 AM. |
10-30-2022, 02:47 PM | #46 | |
On Notice
Join Date: Aug 2004
Location: Sumter, SC
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Re: Request for Feedback on Warhammer 40,000 Handbook
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__________________
Help make a digital reference for GURPS by coming to the GURPS wiki and provide some information and links (such as to various Fanmade 4e Bestiaries) . Please, provide more then just a title and a page number. |
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10-31-2022, 04:30 PM | #47 | |
Join Date: Feb 2021
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Re: Request for Feedback on Warhammer 40,000 Handbook
Added bestiary section on Cults of Chaos, containing a generic cultist and one example from each God of what a cultist might look like. Keep in mind that many of the templates from the Renegades section will also be appropriate.
I'm thinking I'll put a bit at the end of the Heretics section to give GMs lenses for renegades if they are worshipping a specific god. Accidently forgot to put Artificer Machine Spirit in Astartes Armor Modification section, leading to some confusion about how the Cogitator upgrades worked. Whoops. Cleared that up :) https://drive.google.com/file/d/1-Xr..._7xYIQq-e/view Remaining work: Inquisitor section, 2-4 pages. Officio Assassinotorum section, 3-6 pages. Adepta Sororitas section, 2-4 pages. Rogue Trader section, 2-4 pages. Mechanicus section, 4-6 pages. Bestiary, 5-10 pages. <- In Progress. Things to transcribe: GM guidance on creating patterns and quality weapons. Should help GMs put together interesting weapons quicker. Potential sections (if I have time): Astartes vehicles, 3-4 pages. Astra Militarum regiments, 2 pages. As usual, thanks for the feedback. Quote:
Last edited by Fennefell; 12-27-2022 at 05:17 AM. |
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11-26-2022, 04:55 PM | #48 |
Join Date: Feb 2021
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Re: Request for Feedback on Warhammer 40,000 Handbook
Added renegade Guardsmen to the bestiary. Started work on the Astartes, but only got through the scout. The rest of the astartes are going to be fun...
https://drive.google.com/file/d/1-Xr..._7xYIQq-e/view Remaining work: Inquisitor section, 2-4 pages. Officio Assassinotorum section, 3-6 pages. Adepta Sororitas section, 2-4 pages. Rogue Trader section, 2-4 pages. Mechanicus section, 4-6 pages. Bestiary, 5-10 pages. <- In Progress. Things to transcribe: GM guidance on creating patterns and quality weapons. Should help GMs put together interesting weapons quicker. Potential sections (if I have time): Astartes vehicles, 3-4 pages. Astra Militarum regiments, 2 pages. As usual, thanks for the feedback. Last edited by Fennefell; 12-27-2022 at 05:17 AM. |
11-28-2022, 02:17 PM | #49 |
Join Date: Aug 2005
Location: Denmark
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Re: Request for Feedback on Warhammer 40,000 Handbook
Awesome work.
Looking forward to some tyranid bugs at some point. I have had trouble balancing them to work both against guard-level people and astartes. I found the best way was to give them high armour divisor on everything, including natural claws and teeth and then let them go for "weak spots" in powerarmour. So really looking forward to how you are going to solve that :) |
11-28-2022, 02:58 PM | #50 | |
Join Date: Feb 2021
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Re: Request for Feedback on Warhammer 40,000 Handbook
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Large tyranids, I can get more creative with giving them very tanky armor, huge amount of melee damage, and various levels of bug-related abilities. At the very least, I've got acid suiciders, napalm spitters, camouflage and tunnelers, dropping fliers, venom, sonic attacks, ink attacks, worrying, concussive stuff like pistol shrimps, distributed bodies that need multiple pieces blown off to shut them down, and a few more ideas. I'll have to see which ones I can implement properly. I do have to do a bit of research, tyranid armies are one of the few armies I have never had any exposure to, so I'm flaky on a lot of their units. My goal for each xeno is to implement ~20 units to provide some good variety. I also have to implement something for their psychic gestalt and lack of individual intelligence... I've also always found weird about tyranids in tabletop is their propensity to carry guns, which seemed kinda bizzare looking to me, especially when compared to something like the Zerg which are pretty much entirely biological, so I might try to provide alternatives to that; removing all the guns might be a bit too out of lore. |
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