11-20-2022, 07:17 AM | #21 |
Join Date: Feb 2005
Location: Panama
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Re: Redundent advantages?
Something with IQ0 is mindless in the sense that it don't have a mind of its own or not a mind at all, or because it is a very simple mind. But you are not controlling the mind, you are controlling the creature.
A machine is IQ0 but controllable, in an ultra tech setting you may control machines with effective IQ0 through neural connection, same with magic or psi powers vs a creature with IQ0 and no protection against control. |
11-20-2022, 11:07 AM | #22 | |
Join Date: Mar 2017
Location: Brazil
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Re: Redundent advantages?
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Also, modern Evolution no longer classifies organisms in terms of more or less "evolved", as in "better". That was a 19th century concept, that envisioned humans at the top of the ladder of "improvement". Today, organisms are merely classified as more or less derivated, or with more changes in relation to the ancestors. Sharks for example have changed very little over the last hundreds of millions of years, and the reason being that they are almost perfect. The White Shark has been the same for the last 5 million years, while our Homo generus didnt even exist. I would say that the white shark is far more "evolved" than we are, since the hominideans have been getting extinct non stop over the same amount of time. In that sense, sponges are, in fact, the MOST "evolved" animal of all kinds, since they have been around long before than any other. Anyway, back to the jellyfishes: I wouldnt exactly call half a dozen neurons capable of doing no more than a bacteria does as "IQ 1" material |
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11-20-2022, 11:12 AM | #23 | |
Join Date: Mar 2017
Location: Brazil
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Re: Redundent advantages?
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You cant "brainwash" a machine, but you can reprogramme it. Nevertheless, those still are highly different skills, and it makes no sense to use one for the other |
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11-20-2022, 11:25 AM | #24 | |
Join Date: Aug 2007
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Re: Redundent advantages?
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Creatures were "more advanced" based on what features they had and when those features appeared. You also underrate the neural network of jellyfish. https://en.wikipedia.org/wiki/Jellyfish They are capable of far more complex behaviors than bacteria.
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Fred Brackin |
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11-20-2022, 12:18 PM | #25 | |
Join Date: Feb 2005
Location: Panama
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Re: Redundent advantages?
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11-20-2022, 01:41 PM | #26 | |
Join Date: Dec 2007
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Re: Redundent advantages?
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11-20-2022, 04:34 PM | #27 | |
Join Date: Apr 2005
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Re: Redundent advantages?
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I found it useful to separate IQ 0 (no volitional mental activity whatsoever) from IQ 0.25 (minimal neural nets, instinctive responses), from IQ 0.5 (simple brains, potentially complex instinctive behaviors and simple situational capacity for learning or problem solving). IQ 0 implies Unfazeable, Indomitable, and Immunity (Mind Control) for living beings or else a completely unliving/inanimate entity with their own sets of problems. Creatures at this level are no smarter than simple computers with no self-awareness. (OTH, if you insist on playing a rock or simple tool as a PC, you would have to buy all the traits listed above. Because "you get what you pay for" in GURPS.) IQ 0.25-0.5 implies basic emotions (e.g., anger, fear), susceptibility to external manipulation, and possibly limited self-awareness. They might lack the advantages listed above, but will typically have reasonable Per and Will scores. Some species might have a collective or "emergent" intelligence which goes as high as IQ 2-3. Functionally, it's all IQ 0 but the GM needs to make some design choices based on actual cognitive ability. |
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11-20-2022, 04:41 PM | #28 | |
Join Date: Apr 2005
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Re: Redundent advantages?
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Animals = Animal. Elementals = Appropriate elemental college. Fungi = Fungi (if you don't fold Fungi in with Plant magic) Machines = Technology. Plants = Plant. Lesser Undead = Necromantic. I'd suggest that oozes, etc. can be controlled by one of Animal, Fungi, or Plant college spells, based on their origins. Alternately, whip up a college of "Slime Magic" which allows you to cast spells based on the nasty properties of fantasy slime monsters. |
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11-20-2022, 11:21 PM | #29 | ||
Join Date: Sep 2019
Location: UK
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Re: Redundent advantages?
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Anyhow, if an IQ 0 ooze that can move around spontaneously is rules-legal, then it seems like it should also have to make Fright Checks like any other creature, unless it has the Advantages to say otherwise.
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Looking for online text-based game at a UK-feasible time, anything considered, Roll20 preferred. http://forums.sjgames.com/showthread.php?t=168443 |
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11-20-2022, 11:35 PM | #30 | |
Join Date: Aug 2007
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Re: Redundent advantages?
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As an example a human's blood-soaked massacre scene is all just a lot of food on the floor to the chemoreception of an ooze. Even some relatively bright animals might not have to make soe eFright Checks because of their Bestial Disadvantage. Terror _is_ different because that's a Power ut most fright checks happen becuase of GM judgment as to ahow a certain thing should affect a character.
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Fred Brackin |
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ooze d&d |
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