11-18-2022, 07:04 PM | #31 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Points per each Game Session? What is average or normal?
That's certainly what I've always done and what I always recommend when asked. If someone dies and restarts, or a new player comes along, I just slot them in at around the average point total of the PCs. I'm sure there's some way to exploit that, but I don't much care . . . starting new characters at near-incompetent levels and asking the rest of the team to be okay with that feels like punishing everyone, which is always a worse thing than letting one person get away with an exploit.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
11-18-2022, 10:01 PM | #32 | ||
Join Date: Aug 2004
Location: Pioneer Valley
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Re: Points per each Game Session? What is average or normal?
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But in that case, why bother with details of XP awards at all? Just hand out 3 pts to everyone, each and every adventure. Whether the players show up or not. (After all, why "punish" players who miss sessions?) Quote:
And they do that as individuals as well. I see no reason at all to penalize the players who are engaged and active in favor of the ones who sit in the back staring at their electronics or focused on their knitting, or to tell the veterans that their hard work and time-in-service means nothing. (And seeing that giving individual awards to individual players is what's set forth in RAW, it's scarcely indefensible.) See, those are the people I'm more concerned about ******* off than the ones who don't care all that much.
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11-19-2022, 12:12 AM | #33 |
Join Date: Apr 2016
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Re: Points per each Game Session? What is average or normal?
We do this at my table, if someone dies we let them make a new character at the same point value as everyone else.
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11-19-2022, 03:43 AM | #34 |
Join Date: Jul 2013
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Re: Points per each Game Session? What is average or normal?
I've always believed that characters should be within a reasonable power dynamic with each other. You're going to get variations just by how people build characters.
That said, I believe wholeheartedly that it's unfair to start a new character, be it from the death of a previous one or a new player joining, at a disadvantage point wise. Also, I've found, at least in my games that can run 4+ hours every other week at times, that keeping the points grouped together still allows for a lot variations. I've just taken to rewarding them in other ways, like refreshing an extra Impulse Point now and again. But that works for us.
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11-19-2022, 03:46 AM | #35 | |||
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Points per each Game Session? What is average or normal?
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For my current game AEON (modern supers): Quote:
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11-19-2022, 06:32 AM | #36 | |
Join Date: Dec 2009
Location: Saint Paul, MN
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Re: Points per each Game Session? What is average or normal?
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This isn't about worrying about hurt feelings or point disparities. (At these point levels, a few dozen points either way still feels balanced.) It just simplifies the bookkeeping and keeps the focus on the fun stuff. |
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11-19-2022, 06:35 AM | #37 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: Points per each Game Session? What is average or normal?
I agree on "a little less than the ongoing characters", simply because a character designed with, say, 450 points, tends to be a bit more efficient than one designed on 250 with another 200 added in small increments.
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11-19-2022, 06:41 AM | #38 | |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Points per each Game Session? What is average or normal?
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I dislike having to fiddle with challenges to make sure everybody from low person to high person on the power scale "fits in."Am I good enough GM to do that? Yes. I've run games for 43 years, for so many players that I've lost count, across dozens of game systems, in pretty much every genre, at a huge range of power levels. I am entirely capable of it. But I don't want the extra work. The GM's job is already a complicated, many-faceted one. One thing being an experienced GM has taught me is that a good GM minimizes their workload – sometimes through efficiency, sometimes through transferal to players, sometimes by cutting nonessential tasks – so that they can be more "in the moment" with their players and more fun. Frankly, matching challenges to a broad spectrum of power levels is a nonessential task. So . . . I don't use character points as a system of rewards and prizes. I use them as a timescale: a measure of how far the campaign has come from its starting point. More powerful PCs let me play with more challenging foes and situations, which is fun for me and keeps me "in the moment" with my players. And that all means I just keep the PCs at around the same power level, whether they're originals, late joiners, or replacements, and regardless of roleplaying level. Obviously, I prefer good roleplaying to bad, and any roleplaying to none, because that's also fun. I can't honestly say that I've ever had players who don't try to roleplay, though. Most complaints from GMs who claim they have that problem sound like, "My players are having hurting wrong fun because they don't roleplay the way I would."
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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11-19-2022, 06:58 AM | #39 | |
Join Date: Aug 2007
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Re: Points per each Game Session? What is average or normal?
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11-19-2022, 07:08 AM | #40 | |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Points per each Game Session? What is average or normal?
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It feels – I don't know? – manipulative to muck about with rewards to ensure that people do or don't do certain things. On an intellectual, emotional, and social level, people get out of the game what they put in. They don't need me handing out affirmations and validations, nor dishing out reprimands. If someone's fun is tuning in only for fights and action, and playing their character as a rook on a chessboard . . . well, fine. That doesn't have to be my fun, but I don't need to take away their fun because of that. If someone's fun is talking in a different voice and "becoming" another person . . . well, fine. That doesn't have to be my fun, either – and I don't need to take away their fun because of that, either. The list goes on. My feeling is that using points as a tool to craft players in my image is imposing my values on them. It makes me an old-timey, adversarial, control-freak GM. Because as the GM, I get out of the game what I put in. If I put in toxic behavior, I get a toxic game. If I'm supportive of everyone, they support me and I have fun. Simple.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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bonus points, character advancement |
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