11-18-2022, 08:07 AM | #21 | ||
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
|
Re: Points per each Game Session? What is average or normal?
Quote:
I regard a gaming group as a team. If it were a sports team, it isn't as if non-MVPs would be left out of the celebration of a championship win. If it were a project team promised a bonus for early delivery or a sales milestone, it isn't as if non-MVPs would be denied benefits if the team hit the goal. Yes, Type A overachievers and self-promoters love to grouse about having to "carry" the team. I can ignore that because it isn't directed at me. Whereas I can't ignore than the gamer equivalent of lawyers showing up to demand why I, the employer, showed favoritism. ;) Quote:
— To be clear, I'm not a "participation trophy" kind of guy. I think that's silly. But RPGs aren't a competition, so there are no losers to receive participation trophies. RPGs are cooperative and collaborative. I think MVP trophies have their place, but I handle that through opportunity, not payment: Those who play well get to spend their points on a wider range of stuff than those who do not, because they were implicated in more things that could justify interesting improvements. Generally, in a group where all are equally good about showing up, everybody has about the same point total but the better roleplayers have more of their points in A-list options. Consider a military game. Everybody can improve Guns or Soldier, justify better ST or HT, or add Combat Reflexes or Fit if they lack it . . . I won't deny that to anyone. Only engaged players are likely to convince me that they should have more Rank, or Reputations that reflect decorations or honors. And that stuff will matter, because as GM, I have no problem enforcing, "I don't care that you're a good shot! The Captain is in charge, and you'll do what the Captain says or face military justice, and if you decide to use your shooting skills to avoid that, you'll meet the MPs and be dragged in front of the JAG."
__________________
Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
||
11-18-2022, 09:44 AM | #22 |
Join Date: Apr 2016
|
Re: Points per each Game Session? What is average or normal?
I give same points to everyone, some are better roleplayers than other, but I prefer to have my players at the same level. And I can imagine that some people think it's boring to get less every time.
We "only" play once every month or sometimes less than that, so I give around 10 every time we play.
__________________
Over on Patreon I create Battlemaps for Virtual Tabletops like Foundry VTT and Roll20. My Patreon: https://www.patreon.com/user?u=69564798 |
11-18-2022, 12:53 PM | #23 | |
Join Date: Jun 2013
|
Re: Points per each Game Session? What is average or normal?
Quote:
Outside of the MVP point, of course, all the characters get the same reward.
__________________
GURPS Overhaul |
|
11-18-2022, 01:12 PM | #24 |
Join Date: Aug 2004
Location: Ronkonkoma, NY
|
Re: Points per each Game Session? What is average or normal?
I don't give points to individuals for good acting, but I do give points for playing out quirks and mental disadvantages when the game doesn't force you to. And by "playing out" I don't mean the acting part; I just mean taking the kinds of actions or saying the kinds of things you agreed to do or say when you took the trait. If you take Gullibility, for instance, you should sometimes intentionally skip the self-control roll and say that you believe some outrageous fabrication.
If you go through a session without making a good-faith attempt to play up your quirks and mental disadvantages, you won't get the bonus character point for it. I won't let you blatantly violate your mental disadvantages — at that point, your character is out of your control. I might allow an exception, but it'll probably come at the cost of some new or a worsened mental disadvantage (for which you don't get more points). I also don't give points to individuals for good ideas, but I do give every character equal points when one player's good ideas result in an important achievement for the entire group. If Bob single-handedly tricks the bad guy into failing and Joe was just standing by the door on guard, Joe gets the same number of points as Bob for that act, because Joe was doing his part. Games that I run don't tend to focus on character improvement as an important goal, so I don't feel any need to hand out lots of points. Usually just one for the roleplaying bit described above, and each important goal will have a number of points assigned to it, usually one or two depending on how important they are. |
11-18-2022, 01:30 PM | #25 |
Join Date: Oct 2008
|
Re: Points per each Game Session? What is average or normal?
I tend to give a lot of points. Typical base is 1 or 2 points/hour of play with bonus amounts for accomplishing goals.
|
11-18-2022, 03:34 PM | #26 |
Join Date: Aug 2004
Location: Pioneer Valley
|
Re: Points per each Game Session? What is average or normal?
I'll buck the tide: I'm quite content giving XP to individuals, and thus some will outpoint others.
First off, I'm airily unconcerned with eventual point disparities. If Player A gets 3 pts per session and Player B gets 2 pts per session, and they each make every single one of my biweekly games, then we're talking a disparity of what, 20-25 pts over the course of a full year? Under what circumstances would that unbalance a campaign? Seriously? Secondly, we often get that anyway. A character dies and is replaced, a player drops out and is replaced, you're going to get a disparity. Do we tell the higher point characters that they're compelled to trade out every time a newbie shows up? (The record disparity in my campaign was 180 pts, which I admit was a bit challenging, but that's an extreme example.) Nor do we (or should be, anyway) nerf excellence in other areas to avoid bruised feelings. The PC with skill-17 in her main weapon is going to hit more often and have more feasible combat options than the one with skill-14. The one concession I make is that I not only hand out XP only every three sessions, but I include any left over "bank" from the previous set of sessions -- "Jillian, you have 7 pts to play with, including bank" -- and the only valid totals are what I keep in my own records. That shortcircuited the "How come Doug got more points than I did?" mutterings.
__________________
My gaming blog: Apotheosis of the Invisible City "Call me old-fashioned, but after you're dead, I don't think you should be entitled to a Dodge any more." - my wife It's not that I don't understand what you're saying. It's that I disagree with what you're saying. |
11-18-2022, 05:13 PM | #27 |
Join Date: Aug 2004
|
Re: Points per each Game Session? What is average or normal?
I haven't run a GURPS campaign in ages, but were I to nowadays, this is how I would do point rewards:
Which would be pretty slow growth, I'd think. But, augmented by:
|
11-18-2022, 05:29 PM | #28 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
|
Re: Points per each Game Session? What is average or normal?
There is a different set of guidelines for experience awards on p. 42 of Dungeon Fantasy 3: The Next Level. Those are intended for dungeon-bashing, but I'm not sure what style the OP's game uses.
__________________
The Path of Cunning. Indexes: DFRPG Characters, Advantage of the Week, Disadvantage of the Week, Skill of the Week, Techniques. |
11-18-2022, 05:33 PM | #29 | |
Join Date: Sep 2007
|
Re: Points per each Game Session? What is average or normal?
Quote:
If you're airily unconcerned with point disparities, you should be equally unconcerned about point similarities. Why shouldn't the brand new character have the same number of points as the ones that have been played for a year, regardless of where the old characters started off? That's just a point disparity in their starting points, after all. |
|
11-18-2022, 06:29 PM | #30 | |
Join Date: Jun 2005
Location: Lawrence, KS
|
Re: Points per each Game Session? What is average or normal?
Quote:
It hasn't been my experience that any players monopolize experience gain when I do that. Nor, in general, do my players seem to worry about it. I did have such concerns years ago, not in GURPS but in Godlike, where several players were concerned that one of the players had figured out how to game the experience mechanics and was gaining power disproportionately; but when I checked, I found that one of the players who were most strongly concerned with that was actually well ahead of the player he was concerned about. So I don't think that was actually a reflection of disparate awards, or not entirely; I think that concern was a stalking horse for personal antipathies of some sort.
__________________
Bill Stoddard I don't think we're in Oz any more. |
|
Tags |
bonus points, character advancement |
|
|