07-08-2019, 03:57 PM | #11 |
Join Date: Jun 2017
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Re: Extended Secondary Attributes
I have considered making Charisma a separate attribute also. In my thinking, make Charisma cost 10 points/per level with each level giving a bonus (or penalty to reaction rolls). In addition, make a lot of skills based off Charisma. All the influence skills (like Fast-Talk and Diplomacy), other social skills (like Acting and Performance) are obvious choices. Also there are a variety of other skills which arguably fit Charisma better than their current attribute (such as possibly Artist, Singing, Musical Instrument, Merchant, and Writing).
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07-08-2019, 04:19 PM | #12 |
Join Date: Aug 2004
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Re: Extended Secondary Attributes
I'm more inclined to base the artistic skills off of Perception, as things like painting, singing, and cooking are all about the senses (sight, hearing, and taste, respectively). Appropriate Acute senses should help, but a general attunement to the sensory world should form the basis.
But yeah; I like the idea of a Charisma attribute that serves as a variant of IQ specialized in understanding people and how they think and feel. I know people like that, who aren't exceptionally bright (but aren't stupid either; just regular or a bit above average IQ) but who really have a knack with people. |
07-08-2019, 05:04 PM | #13 | |
Join Date: Jun 2007
Location: USA, Arizona, Mesa
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Re: Extended Secondary Attributes
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07-08-2019, 09:39 PM | #14 | |||
Join Date: Jun 2018
Location: The Wired
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Re: Extended Secondary Attributes
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That said, I really, really like the idea of writing reaction rolls out of the game entirely. |
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07-08-2019, 10:12 PM | #16 |
Join Date: Jun 2018
Location: The Wired
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Re: Extended Secondary Attributes
Random idea: what if rolls relating to twitch reflexes were based on DX+Per?
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07-09-2019, 10:18 AM | #17 |
Join Date: Dec 2006
Location: Meifumado
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Re: Extended Secondary Attributes
This came up recently. Keep Move as HT+DX-derived, but make Dodge from DX+Per. Recovery from Surprise could also go in there.
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07-09-2019, 10:46 PM | #18 | |||
Join Date: Jun 2018
Location: The Wired
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Re: Extended Secondary Attributes
Wow. As it turns out, Pyramid was ahead of us this whole time:
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In early editions, IQ was used for too wide a variety of rolls. This problem was addressed with the introduction of certain advantages and disadvantages that afforded bonuses or imposed penalties to specific types of IQ rolls. Compendium 1 introduced optional rules to refine and expand upon these mechanics, and some of which ultimately were ultimately made into standard rules when the Compendia were edited and compiled into Basic Set 4e. In particular, additional stats were added, and traits like Strong/Weak Will were removed from the (dis)advantage lists and made into stats. Quote:
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Last edited by VIVIT; 07-10-2019 at 10:26 AM. |
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