09-24-2021, 07:20 AM | #11 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: unstable terrain: how does it work?
I went looking for terrain adaptation skill of the week thread, and it looks like we never did one for terrain adaptation. They often have useful information for stuff like this...
The dictionary of danger has some bad terrain description under botanical on page 9, and under Nautical on page 23. Both invoke the generic bad footing, though there is some expansion on it.
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09-24-2021, 08:06 AM | #12 | |
Join Date: Aug 2007
Location: Boston, Hub of the Universe!
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Re: unstable terrain: how does it work?
Quote:
When I have to walk through snow and ice, I prefer wearing my off-road motorcycle boots, because they’re warm, waterproof, sturdy, and have good grip.
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Demi Benson Last edited by DemiBenson; 09-24-2021 at 08:28 AM. |
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09-24-2021, 09:31 AM | #13 |
Join Date: Feb 2005
Location: Panama
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Re: unstable terrain: how does it work?
I think I simplified motorcycle boots by a big margin :D
I also think good boots and shoes are good for moving on wet paved roads, ice is something else, but good to know off road boots or shoes are better. As a GM I would keep things simple. I wouldn't make a rainy street a mayor hazard, ice and grease is different, but just a rainy street not. i wouldn't give it a big penalty, just something like calling it very wet and maye slippery to keep the tension high on my players but unless there is a critical failure I wouldn't readily call for penalties or DX rolls to stay on foot. On the other hand if the idea is to make it a hazard i would still keep it simple and use the -2 modifier and a DX penalty if the character tries to do something rash or try to move at full speed, specially if not moving in a straight line. These penalties and hazards will apply for NPC's too, so the less to track the better, and NPC's tend to have worst DX and skill than PC's so it will be a blessing in disguise and more work for me, if the bad guy(s) have terrain adaptation or perfect balance, the penalties will enhance the effect, then I can get more creative with mods and penalties just to show the players they are fighting it in the enemy territory feel. |
09-24-2021, 12:10 PM | #14 |
Join Date: Feb 2011
Location: Cambridge, MA
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Re: unstable terrain: how does it work?
M186 has rules under the "Ice Slick" spell that I think could work just fine for non-magical ice slicks.
In general, Magic often has rules for special situations that aren't quite consistent with the rest of the RAW (like the rules for having your legs held by Rooted Feet, for example, or the light intensity levels on M110), but they can be good inspiration for house rules... |
09-24-2021, 05:26 PM | #15 |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: unstable terrain: how does it work?
Okay. The last thing I'd like to ask again is, can anyone suggest a case where bad terrain gives a penalty to DX or DX-based skills that isn't a penalty to attack or defense rolls? I'd particularly like examples of published rules for this, but if you haven't got those, a suggested application of the idea could help.
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Bill Stoddard I don't think we're in Oz any more. |
09-25-2021, 02:06 AM | #16 | |
Join Date: Aug 2004
Location: Seattle, WA USA
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Re: unstable terrain: how does it work?
Quote:
Running or Jumping rolls when on loose sand or gravel. Pickpocket while on the pitching deck of a ship at sea. Acrobatics in an ice rink. Dancing in a swamp. Filch on an airliner during heavy turbulence. And so on. |
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09-25-2021, 04:24 AM | #17 | |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: unstable terrain: how does it work?
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Doing a search on the advantage make clear that it's bought by terrain type and Powers has a wildcard version. Terrain Adaptation basically removes the need to move slowly and carefully in bad terrain, as per "Terrain", p. B351. There don't seem to be detailed rules about DX penalties in bad terrain, and I suspect the GM is expected to improvise them.
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The Path of Cunning. Indexes: DFRPG Characters, Advantage of the Week, Disadvantage of the Week, Skill of the Week, Techniques. |
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09-26-2021, 01:42 AM | #18 | |
Join Date: Sep 2021
Location: Nar Shaddaa
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Re: unstable terrain: how does it work?
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It says DX based skills for body maneuvers are at -2, and it mentions dancing. |
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09-26-2021, 02:40 AM | #19 |
Join Date: Apr 2013
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Re: unstable terrain: how does it work?
DF16:38
"These cost +1 movement point per yard (hex) to cross; give -2 to attack rolls, DX rolls to remain standing, and Acrobatics and Jumping rolls; and inflict -1 on active defense rolls. Combatants with the appropriate Terrain Adaptation advantage – including most monsters native to harsh environments – avoid these issues." |
09-26-2021, 03:52 AM | #20 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: unstable terrain: how does it work?
Quote:
Is there anything about when you have to make a DX roll to remain standing? Is there terrain that's not bad enough to call for the -2 penalty, but that does give you a chance of falling? The Basic Set doesn't seem to talking about this, though Perfect Balance gives you bonuses to "keep your feet or avoid being knocked down"—but I can't find any statement that "when you do X in situation A you have to roll to keep your feet."
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Bill Stoddard I don't think we're in Oz any more. |
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Tags |
bad terrain, terrain adaptation |
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