10-19-2018, 08:55 AM | #11 | |
Join Date: May 2007
Location: Twin Cities, Minnesota, U.S.A.
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Re: Please help price an advantage?
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Elves are fairly fast but I can reduce Basic Speed directly. Could you share how you arrived at that? Why do you consider this should cost more than Unbreakable Bones?
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I have Confused and Clueless. Sometimes I miss sarcasm and humor, or critically fail my Savoir-Faire roll. None of it is intentional. Published GURPS Settings (as of 4/2013 -- I hope to update it someday...) |
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10-19-2018, 10:02 AM | #12 |
Join Date: Mar 2014
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Re: Please help price an advantage?
An argument for making such an advantage more expensive than Unbreakable Bones is that Ubreakable Bones does not protect the vitals and the brain (it probably also shouldn't protect the eyes, but it seems like it actually does according to a strict reading of the rules).
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10-19-2018, 11:21 AM | #13 |
Join Date: May 2007
Location: Twin Cities, Minnesota, U.S.A.
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Re: Please help price an advantage?
That's a very good point. Although protecting brain and eyes does seem like too much. So limbs, vitals, and torso. (Although, a crippling heart wound probably = bleeding to death anyway.)
5 for protecting limbs (less than Unbreakable Bones) 3 for protecting vitals (less than No Vitals) 5 for protecting torso (spine, ribs, non-vital organs) 1 for preventing scars 1 to make it an even 15 points? Technically the effect could also cover the neck vertebrae and spinal cord, but it shouldn't do anything about strangling or slit jugulars, or a completely severed spinal cord.
__________________
I have Confused and Clueless. Sometimes I miss sarcasm and humor, or critically fail my Savoir-Faire roll. None of it is intentional. Published GURPS Settings (as of 4/2013 -- I hope to update it someday...) |
10-19-2018, 12:26 PM | #14 |
Join Date: Aug 2014
Location: Snoopy's basement
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Re: Please help price an advantage?
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10-19-2018, 12:36 PM | #15 | ||
Banned
Join Date: Aug 2004
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Re: Please help price an advantage?
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Prerequisite: Effective HT 16+ (HT 16+, or Rapid Healing and HT 11+, etc) When crippled, duration is always Temporary, once you are fully healed, these effects disappear. You are also immune to HT loss when recovering from Mortal Wounds and IQ loss when recovering from Suffocation. Remember, there's no HT roll for Dismemberment and duration is always permanent: Quote:
Last edited by NineDaysDead; 10-19-2018 at 12:57 PM. |
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10-19-2018, 12:59 PM | #16 |
Join Date: Aug 2018
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Re: Please help price an advantage?
Another approach is if you treated the bonus to HT rolls from Rapid Healing as a form of "resistant" and scaled up the price as "immune to". It's normally +3/+8/immune so +5 doesn't fit in there well.
As much as I like the No Nuisance Rolls approach, they're not meant for combat, and don't you make crippling checks as soon as you suffer the injury, such as in combat? Sort of like the HT checks to avoid death in negative HP, having NNR for that would be really strong but those often happen in combat too, even though neither HT check is specifically an attack or active defense. |
10-19-2018, 01:14 PM | #17 | ||
Banned
Join Date: Aug 2004
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Re: Please help price an advantage?
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10-22-2018, 08:18 AM | #18 |
Join Date: May 2007
Location: Twin Cities, Minnesota, U.S.A.
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Re: Please help price an advantage?
I'm not sure I'm comfortable with the NNR approach unless there's more certainty that it's alright to do it that way.
On the other hand, looking closer at Campaigns I see that only limbs, extremities, and eyes can be crippled at all. So: 5 for protecting limbs (less than Unbreakable Bones) 1 for preventing scars 1 for immunity to permanent HT loss when recovering from Mortal Wounds Does that look alright?
__________________
I have Confused and Clueless. Sometimes I miss sarcasm and humor, or critically fail my Savoir-Faire roll. None of it is intentional. Published GURPS Settings (as of 4/2013 -- I hope to update it someday...) |
10-22-2018, 08:27 AM | #19 | |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Please help price an advantage?
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That looks good to me! As a GM, it might be interesting to call it Immunity (lasting wounds) and price lasting wounds as either an occasional or rare category, which would stick at [5] or [10]
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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healing, injury tolerance |
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