10-04-2017, 11:29 PM | #41 | |
Join Date: May 2012
Location: Sedalia, NC
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Re: Beta testers wanted for Ogre video game
Quote:
Effectively the 1986 AI did an exhaustive 2 ply look ahead. It made for a credible AI that came across as intelligent and, while not a strong player, was at least in the ballpark of equaling an average human opponent. Imagine how strong that AI would be with a 4 ply look ahead, or a 6 ply look ahead! Since 1986 computing power has gone up many orders of magnitude. That kind of look ahead is now possible, maybe even more. Alas the Auroch AI in the beta did not take this approach. It lined up across from the CP and ran straight at it ignoring any howitzers off to the side or units to the rear while rarely taking advantage of opportunities to ram. In short, the Auroch AI created a turkey shoot. It is ironic that in the Strategy and Notes book that came with the 1986 version it says on page 20, paragraph 2, 4th sentence "... the Ogre must not blindly dog a path straight to the CP, or the defense will merely set up a gauntlet that would destroy the Ogre before it could reach the CP." The 1986 AI would dominate the Auroch beta AI. The value of the Auroch version of the game is the ability to play either side in a broad range of scenarios against a human opponent. edited for typos Last edited by Keith E Carter; 10-05-2017 at 12:03 AM. |
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Tags |
auroch, auroch digital, beta, beta test, digital, ogre, tester |
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