06-08-2023, 01:32 PM | #681 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Ideas Are Easy
Dragon Migration:
Every 10 years, dragons from across the continent leave their caves, ruins, castles, and kingdoms, to gather at the great roost for their mating season. For 20 days, they Gossip, Brawl, Negotiate, Boast, and Court. They swap news, technology, alliances, and bloodlines from across the world. And then they all return home. It is thought these migrations are what give dragons their edge in world affairs. And now you're going to sneak in. Your mission is to attend the Dragon Migration without the dragons finding out, except maybe a few insiders. Armed with magic to hide you from the dragons and let you survive for 20 days, you will eavesdrop on all the wonderful machinations going on. Specific PC's might have specific goals:
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06-08-2023, 02:09 PM | #682 |
Join Date: Sep 2007
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Re: Ideas Are Easy
The list of motivations reminds me of the personal agendas in Free League's Alien RPG scenarios -- some objectives unique to each character, which might or might not be opposed to the agendas of other characters and might or might not be secret (though they usually are), and which evolve a bit after concluding each act of the story. (Alien leans hard on a three-act film structure for the games.)
That game also usually includes a shared, public, motivation that brings all the characters together, and on which they cooperate. The PCs are typically a ship crew or military unit, as opposed to the ragtag band of misfits which independently came together by chance -- which structure would still work, of course. A common patron also works, with that shared motive then being "make the patron happy by fulfilling THEIR personal motive". |
06-27-2023, 07:39 AM | #683 | ||
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Ideas Are Easy
The Annual Demon Run
Once a year, the gates of Hell open Once a year, its infernal hordes pour out onto the sand Once a year, they seek to take this world for their own And Once a year, we harvest them Deep in the desert, the nomadic tribes gather together one month of the year to fight the demon invasion that occurs when the stars are right and their portal opens up. They don't do this out of the goodness of their hearts, or to save the world: the demons carry magical swords, mysterious concoctions, and exotic armor. To find the best portals is to become wealthy. The gathering is also where the elders politic, the young men prove themselves, the storytellers get news, the parents arrange marriages, and the young subvert such plans. The month is far too short. How will you spend it? Yes, this is inspired by the thought "What if a salmon run was composed of demons instead?" Quote:
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06-27-2023, 10:13 AM | #684 |
Join Date: Jun 2013
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Re: Ideas Are Easy
I like this idea. It's a bit reminiscent of Solo Leveling, although there it was only the rare people who had Awakened into having supernatural abilities who stood a chance against the demons, and the portals appeared at random in random locations (but apparently always near population centers). It was also set up so that the portals initially only allowed for humans to travel through and needed a few days before the demons could come out - which basically worked out as humans entering the portal and conquering the attached dungeon (by killing the boss) before it had a chance to fully open and lead to an invasion. And going into the dungeons was incredibly lucrative - minable magical stones, harvestable monster cores, powerful artifacts, etc (with things like the first two being used to make more magic items). Of course, that setting was a bit odd in that everything seemed to revolve around the dungeons - in the beginning (before he gets his powers jailbroken and gains the ability to level up through experience, something the vast majority of delvers can't do - at best they can just refine their own abilities, but are stuck at their starting power level) the main character is one of the weakest of the delvers, but is still notably stronger and more resilient than a mundane human... and yet the only real option available for him to make ends meet is to tag along with other groups and hope to get lucky enough to find something worth selling, rather than using his powers in a more mundane job.
For your suggestion, I could certainly see someone trying to figure out a way to mount an invasion of the demon world in hopes of claiming its riches more directly. The nomadic tribes probably know better (maybe it's been tried before, with disastrous results), but you could have some youths who think they know better than the elders - or some outsiders come seeking rumors of great wealth to be had - making the attempt, which sounds like where the PC's would want to be (at least until the screaming starts). It would also be interesting to explore why the demons keep making doomed invasion attempts each year. A parallel to the salmon runs would be if it's not an invasion, but rather a regular migration where taking a shortcut through this world's desert is the most direct path (or just the safest - "Yeah, we lose some to those crazy humans, but at least we can bypass the Soul-Eaters"). Or taking it from a slightly different perspective, maybe the demons need to fight and kill humans to become fertile (maybe they need bits of human souls to grow new demon souls), and those who are successful then need to make it back through the portal to breed. Or perhaps these doomed invasions are how the demon world deals with overpopulation - either they get rid of their undesirables when the humans slay them, or the invasion succeeds and they now have more lands to support their population.
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06-28-2023, 09:16 AM | #685 | |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Ideas Are Easy
Thanks!
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My first thought is that nothing exists on the other side of the portals: the demons are spawned from their, and once a soul is dragged into one, it will spawn as a demon every year afterwards. This doesn't explain where all of the gear comes from though. You can modify that to say there is a place, but it transforms you into a demon, and this is in fact a breeding cycle, kind of like one of your suggestions. Demons that reform in their own place again and again help to make the repeated doomed invasions make sense. Maybe the demons know they're going to loose, but they find combat and killing people (or trying to) fun, so they go every year as a sort of sport. Treating it as an actual migration is fun. That's the orginal inspiration, and it makes sense and gives the whole invasion some interesting geography. though to me it generates a lot of sympathy for the poor demons. Humanize a demon enough, and you get a goblin. Humanize a goblin enough, and you get a person. ("Humanize" here means both looking at them as people, and designing them as people). On the other hand, flipping it around and playing as the demons trying to get through could be interesting. Or even as Humans migrating through portals to hell from one world to another each year.
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06-28-2023, 12:07 PM | #686 | |||
Join Date: Jun 2013
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Re: Ideas Are Easy
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Or it can be something else entirely - in my Oubliette setting for DF, the dungeons exist for the purpose of gathering energy for otherworldly entities, and the dungeons losing and being conquered and destroyed is actually part of the energy-gathering ritual (basically, delving itself gathers energy for the dungeon-makers, as does the dungeon simply existing although that's slower; unless you manage to find a very young dungeon and destroy it, dungeons are basically always a net gain for the creators, due to them essentially gaming the system; I got the idea from a mission in Destiny II where there's a Hive Knight that you hunt and kill multiple times and your Ghost figures out that this is all part of a ritual that you're serving as an unwitting pawn in). So maybe this is a carefully-orchestrated "sacrifice" being used to gather power (demons don't necessarily have to abide by the whole "Magic cannot enhance magic" rule of thumb). Quote:
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06-29-2023, 04:17 PM | #687 | |
Join Date: Dec 2007
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Re: Ideas Are Easy
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06-30-2023, 12:58 PM | #688 | ||
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Ideas Are Easy
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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06-30-2023, 02:02 PM | #689 | |
Join Date: Jun 2013
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Re: Ideas Are Easy
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If you mean it as a euphemism or that kittens are just another potential food source, no, that wouldn't make you evil. My intent was more that the demons were specifically going there because they enjoy torturing, killing, and eating small defenseless animals, which sounds pretty evil to me. And, of course, even if they aren't evil, a lifeform that specifically targets cute animals for predation isn't likely to enjoy a lot of sympathy.
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08-10-2023, 12:15 AM | #690 | |
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Join Date: Sep 2004
Location: Southeast NC
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Re: Ideas Are Easy
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RyanW - Actually one normal sized guy in three tiny trenchcoats. Last edited by sjard; 08-12-2023 at 09:19 AM. |
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