06-28-2020, 12:30 PM | #11 |
Join Date: Feb 2016
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Re: Lethal disadvantage Combos
Appearance (Very Handsome), Charisma 5, Sexy Pose, Voice, Lecherousness (6-), Overconfident (6-), Xenophila (6-), and Sex Appeal (A) HT+8 would result in a net -6 CP combination. The character is exceptionally good at seducing adolescent girls and naive women, and they are the type of person who would see sneaking into the bedchamber of the local princess and/or queen as a suitable and worthwhile challenge. Regardless of the nature of their potential conquest, they would always feel equal to the challenge and, due to their reaction bonuses, they would have a good chance at success. They would eventually be caught and/or cheat on a powerful woman though, which is the lethal part.
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06-28-2020, 12:33 PM | #12 |
Join Date: Feb 2011
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Re: Lethal disadvantage Combos
Addiction to any substance you have a vulnerability to would be a big problem...
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06-28-2020, 12:33 PM | #13 | |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: Lethal disadvantage Combos
Quote:
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06-28-2020, 03:30 PM | #14 | |
Join Date: Dec 2012
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Re: Lethal disadvantage Combos
Quote:
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Warning, I have the Distractible and Imaginative quirks in real life. "The more corrupt a government, the more it legislates." -- Tacitus Five Earths, All in a Row. Updated 12/17/2022: Apocrypha: Bridges out of Time, Part I has been posted. |
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06-30-2020, 02:04 AM | #15 |
Join Date: Apr 2008
Location: Århus, Denmark
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Re: Lethal disadvantage Combos
I wouldn't say lethal, but certainly challenging..
Back in a long running 3rd ed Cliffhangers campaign I had Overconfidence, Impulsiveness and Jealousy. At least two other characters also had one or both of Overconfidence and Impulsiveness. So even if I didn't jump right into way too dangerous situations myself first, I'd follow and try to one-up them. When the campaign rebooted for 4th ed Curious was a popular choice this time. If nothing else then to drive the plot on. Or off track even. One time in Egypt, a botched Observation led us to notice suspicious behaviour, which ended with us infiltrating a secret society meant as backdrop for the plot. That cause a lot of trouble I played a mechanic with Curious (which I never attempted to avoid) and Compulsive Behaviour (pushing buttons/pulling levers)
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Playing GURPS since '90, is now fluent in 4th ed as well. |
06-30-2020, 02:06 AM | #16 | |
Join Date: Apr 2008
Location: Århus, Denmark
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Re: Lethal disadvantage Combos
Quote:
Plus Curious to stay close by to see how things work out...
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Playing GURPS since '90, is now fluent in 4th ed as well. |
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06-30-2020, 02:42 AM | #17 |
Join Date: Mar 2005
Location: The deep dark haunted woods
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Re: Lethal disadvantage Combos
Destiny (Die during X Behavior) [-15]
Compulsive Behavior: X Behavior (6~) [-30] So not only do you die, you die in a completely avoidable (and probably revolting) way, and the survivors/witnesses say "The stupid bastard deserved it."
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"When you talk about damage radius, even atomic weapons pale before that of an unfettered idiot in a position of power." - Sam Starfall from the webcomic Freefall |
06-30-2020, 03:57 AM | #18 |
Join Date: Oct 2007
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Re: Lethal disadvantage Combos
On the Edge + Phantom Voices (Diabolical) - Not only do you want to go out in a blaze of glory to satisfy the voices, but they also tell you that you should take everyone else with you if at all possible.
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06-30-2020, 09:46 AM | #19 |
Join Date: Jan 2014
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Re: Lethal disadvantage Combos
Pyromania and Fragile (Combustible).
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06-30-2020, 11:18 AM | #20 | |
Join Date: Jun 2010
Location: Hmm, looks like Earth, circa CE 2020+
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Re: Lethal disadvantage Combos
Quote:
I don't recall ever seeing a PC in one of my games use Cursed. I have used Weirdness Magnet for a PC, and think it can be a fun Disadvantage. One of my super hero PCs had it. He was oblivious to the fact that virtually anyone he worked with, dated, or spent much time with at all in his mundane identity ended up being a super, often a super villain.
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Kerry Thornley: Dwarf Planet Eris, Discordianism, and The John F. Kennedy Assassination Without Thornley, there would never have been the Steve Jackson Games edition of Principia Discordia Top 12 Clues You're a Role-Playing Old-Timer My humorous (I hope) article that also promotes SJGames/GURPS GURPS Fantasy Folk: Elves My first GURPS supplement |
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cursed, disadvantages, weirdness magnet |
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