04-02-2015, 06:32 AM | #21 |
Join Date: Jun 2006
Location: On the road again...
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Re: Dungeon Fantasy Elven Melee Weapons
Not going to touch upon the first part, as it's been covered. Suffice to say that I play in a lot of games where AD (5) is common and sometimes a necessity (then again, I don't dungeon-crawl).
"Armor multiplier" is kind of a rewording of the fractional armor divisors. AD (0.5) is basically "AM" (2), multiplying effective DR by 2, while AD (0.2) is effectively multiplying DR by 5, and AD (0.1) equals a multiplier of 10. These are generally found in bullets and other attacks that are meant to be blocked by armor or meant to not penetrate at all (like a good old-fashioned boxing glove arrow).
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04-02-2015, 06:43 AM | #22 | |
Join Date: Aug 2004
Location: The ASS of the world, mainly Valencia, Spain (Europe)
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Re: Dungeon Fantasy Elven Melee Weapons
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04-02-2015, 08:33 AM | #23 |
Join Date: Aug 2004
Location: Austin, TX
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Re: Dungeon Fantasy Elven Melee Weapons
I suggested a Orcish variant that let ‡ weapons (greataxes, mostly) stay ready after use with Move and Attacks, Committed Attacks, or All-out Attacks. The idea was to encourage orcs with big axes making continuous attacks, instead of attack-ready-attack-ready. It's a great choice for berserkers.
http://noschoolgrognard.blogspot.com...wo-weapon.html
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04-02-2015, 09:39 AM | #24 | |
Join Date: Dec 2006
Location: Eindhoven, the Netherlands
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Re: Dungeon Fantasy Elven Melee Weapons
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04-02-2015, 09:40 AM | #25 | |
Join Date: May 2010
Location: LP City, Maryland
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Re: Dungeon Fantasy Elven Melee Weapons
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*STR 18 for the generic "Great Axe" in Basic M. |
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04-02-2015, 10:12 AM | #26 |
Join Date: Aug 2004
Location: Austin, TX
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Re: Dungeon Fantasy Elven Melee Weapons
It's DF; it doesn't need any more justification than Dwarven does for allowing axes to attack and parry in the same turn.
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04-02-2015, 10:37 AM | #27 | |
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Join Date: Jul 2004
Location: Montréal, Québec
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Re: Dungeon Fantasy Elven Melee Weapons
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"But what if there's no mana? No sanctity? What if the area is immune to supernatural influences?"
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04-05-2015, 05:45 AM | #28 |
Join Date: Apr 2011
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Re: Dungeon Fantasy Elven Melee Weapons
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04-05-2015, 06:25 AM | #29 |
Join Date: Sep 2004
Location: Chicago
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Re: Dungeon Fantasy Elven Melee Weapons
They seems to have come up quite a bit in the Tower of N'Katoni adventure back in the 1980s. As I recall the evil mastermind, Gruubaer, used some sort of "floor of glass knives" spell to great effect on one of the heroes despite the disdain that they all showed for his esoteric spells?
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04-05-2015, 06:58 AM | #30 | |
Join Date: Jun 2006
Location: On the road again...
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Re: Dungeon Fantasy Elven Melee Weapons
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In fact, the tendency of glass to break in its target (usually off a bone) can be a plus when poisons are involved, as leaving a piece of poisoned glass inside the wound until your target can get to a surgeon to remove it means greater exposure to the poison. This is especially useful for slow-acting poisons. As this is Fantasy, you can possibly enchant the tip of the blade to seek out the heart once it breaks off. Fun times!
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting |
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Tags |
dungeon fantasy, elven, elves, quality, rules clarification |
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