11-16-2016, 01:21 PM | #341 | |
Join Date: Aug 2004
Location: Denver, Colorado
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Re: Ideas Are Easy
Quote:
http://girlgenius.wikia.com/wiki/Tra...tic_University
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-- MXLP:9 [JD=1, DK=1, DM-M=1, M(FAW)=1, SS=2, Nym=1 (nose coffee), sj=1 (nose cocoa), Maz=1] "Some days, I just don't know what to think." -Daryl Dixon. |
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11-16-2016, 03:31 PM | #342 | |
Join Date: Mar 2013
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Re: Ideas Are Easy
Quote:
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Jordan Smith, Dimension hoping hobo: http://forums.sjgames.com/showpost.p...&postcount=492 |
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11-16-2016, 05:41 PM | #343 |
Join Date: Sep 2008
Location: near London, UK
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Re: Ideas Are Easy
Considering how heavily a GURPS implementation would lean on Social Engineering: Back to School and Powers: The Weird, I'd be tempted to call it Stoddardia.
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Podcast: Improvised Radio Theatre - With Dice Gaming stuff here: Tekeli-li! Blog; Webcomic Laager and Limehouse Buy things by me on Warehouse 23 |
11-25-2016, 09:45 PM | #344 |
Join Date: Dec 2007
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Re: Ideas Are Easy
One Million: In a far future galaxy where human interstellar civilization spread out over the galaxy, terraformed the heck out of it and then declined and vanished, leaving uplifted animals, discarded robots, and a few lost genetically divergent colonies, a small group of interstellar prospectors discover a derelict and possibly a few surviving crew members from a time before humanity reached its peak. Now they've been given a rare opportunity to try to figure out where, after a million years of galactic motion, the lost homeworld of the First Race is.
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11-26-2016, 02:13 PM | #345 |
Join Date: Apr 2009
Location: Toronto, Canada
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Re: Ideas Are Easy
Bored suburban teens have a new game: how many of the neighbors' pools can you take a plunge in after midnight in one hour? 50 is an excellent score and of course you aren't supposed to ask first.
The cops really hate this one, because the home owners with pools understandably want it stopped, but cracking down hard risks a backlash from some pretty darn influential parents within the community. Maybe the PCs are youngish undercover cops looking to infiltrate the movement. Last edited by Johan Larson; 11-26-2016 at 02:23 PM. |
11-27-2016, 11:57 AM | #346 |
Join Date: Apr 2009
Location: Toronto, Canada
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Re: Ideas Are Easy
Some prankster has been leaving bottles of whiskey and do-it-yourself Molotov cocktail kits around the city on Halloween. This can't end well.
Just the thing for our heroes, rookie detectives in the Big City PD. |
11-30-2016, 09:41 PM | #347 |
Join Date: Dec 2007
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Re: Ideas Are Easy
Magus: Magus is a world where Christianity never caught on but magic did in a big way, becoming the basis of a 3+5 tech level. Despite this, it is weirdly similar to Homeline in many ways. But now a anti-magic terrorist group known as the Stoics is using TL 7 and 8 tools in the United States of Avalon that local defenses and law enforcement have no idea how to detect or stop. As Infinity Agents your job is to determine what the source is for their technology and shut it down, extract or kill any Stoics who know The Secret, and do it without letting local authorities know what the source of the technology is, letting locals see as little of your own technology as possible.
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12-01-2016, 04:19 PM | #348 |
Join Date: Mar 2013
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Re: Ideas Are Easy
The Round Table: A superhero game set in medieval Europe, basically part the avengers cinematic franchise and part the legend of king Arthur
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Jordan Smith, Dimension hoping hobo: http://forums.sjgames.com/showpost.p...&postcount=492 |
12-06-2016, 08:04 AM | #349 |
Join Date: Aug 2005
Location: Portland, Oregon
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Re: Ideas Are Easy
Traveller: There is a high level intelligence leak. The PCs are Imperial counterintelligence officers.
The catch? The ruler of a member world is believed to be a courier link to Zho space. It is the PCs job to infiltrate it and gain information. With the secret service of a whole planet after you.
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"The navy could probably win a war without coffee but would prefer not to try"-Samuel Eliot Morrison |
12-06-2016, 09:40 AM | #350 |
Join Date: Aug 2005
Location: Portland, Oregon
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Re: Ideas Are Easy
Traveller: Variant of above. A notorious terrorist has escaped from an Imperial prison. The PCs are assigned to track him from world to world before he makes it to the border. Any sort of adventures are possible along the way including local security reversing the pursuing/pursued position.
There is no NECESSARY limitation as to how the hostile exfil is to be accomplished when the fugitive is located. He has already been convicted under Imperial Law so seeking a warrant isn't EXACTLY needed. Your chief limitation is Don't Embarrass The Imperium. If in fact you do embarrass the Imperium you might find yourself needing another job-or worse.
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"The navy could probably win a war without coffee but would prefer not to try"-Samuel Eliot Morrison |
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