08-22-2013, 02:53 AM | #41 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
|
Re: draft prospectus
Quote:
I do have to admit that I'm intrigued by the new Geist, who are the antipode-descendant of Wraith. OTOH, I hate what they reversed Changeling: now instead of fighting against the Banality of the world, they're quivering in fear of their own weirdness (and the Fair Folk was made to be unambiguously bad, despite a thin veneer of BlueAndOrangeMorality). Oh, and the way they reorganised Mage Spheres into Arcana is kinda meh too. Ditching Entropy was a major loss of unique flavour. Addition of Death as a separate Arcanum was another step into generification, and felt extremely forced for a line which already has Spirit and used to have Entropy. |
|
08-22-2013, 07:10 PM | #42 | |||||
Petitioner: Word of IN Filk
Join Date: Aug 2007
Location: Longmont, CO
|
Re: draft prospectus
Quote:
Quote:
Quote:
Quote:
Quote:
__________________
“It's not railroading if you offer the PCs tickets and they stampede to the box office, waving their money. Metaphorically speaking” --Elizabeth McCoy, In Nomine Line Editor Author: "What Doesn't Kill Me Makes Me Stronger" |
|||||
08-22-2013, 07:13 PM | #43 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
|
Re: draft prospectus
Quote:
It also occurs to me that you've missed Westerns (of which I am running one in the upcoming cycle, well Western/Horror/Post-Apocalypse anyway). |
|
08-23-2013, 09:59 PM | #44 |
Join Date: Jun 2005
Location: Lawrence, KS
|
Re: draft prospectus
At this point, I've had five suggestions for other campaign types:
Cosmic horror: Certainly one I'm fond of, but I had a cosmic horror campaign in my last cycle (set in Transhuman Space) and I have one in my current cycle (based on the Laundry Files). And Shadowlands, while not full on cosmic horror, is going to be partly about the fear of an irrational universe. So I think in this cycle it would be redundant. Interstellar trade: It would be a third sf campaign, along with Eloi and Fronteira; I might want to drop one of them if I added it. I'd be more tempted by that if my players showed more enthusiasm for mercantile activities as a theme, but in fact, they mostly ignore buying and selling when it comes up. So probably not a high priority, though with a different player population it could be fun. Martial arts/Asian fantasy: Kind of tempting, either straight (perhaps using Chinese Elemental Powers) or loosely inspired (perhaps using Exalted). One to think about. I'd want to turn up the fantasy, as my current campaign Water Margin definitely has the martial arts—though that might take it a bit closer to Tapestry, which will have the kind of spirit-based magic that I associate with Asian settings. Pirates: I've run a couple of ship to ship combat scenes in Water Margin, and I'm not so thrilled with them as a way to do exciting fight scenes; there's too much ship-level maneuvering where the player characters are cogs in the machinery. Western: Straight western is just not a genre I have much knowledge of. If it's going to have fantastic elements, well, Shadowlands will have small communities surrounded by supernatural wilderness, and Fronteira is about a pioneering city in outer space, so that part's covered. But without fantastic elements I'd doubt my own ability to sustain a campaign for multiple years. I think that martial arts/Asian fantasy is the one I'd most want to think about. Maybe I'll come up with a suitable idea. Bill Stoddard |
08-23-2013, 10:55 PM | #45 |
Banned
Join Date: Oct 2006
Location: a crooked, creaky manse built on a blasted heath
|
Re: draft prospectus
What about doing a Western game that follows a three generation model?
First Gen: starts in 1848 with the end of the Mexican War, Sutter's Mill/Gold Rush in CA Second Gen: starts in 1873, Indian Wars going on in some places, growth of settlement and the conflicts that brings Third gen: starts in starts in 1898 with the Spanish-American War , end of the 'frontier era' in many ways, the last Indian nations to resist will be subdued in this generation I'm thinking in terms of a family saga. It could be run kind of like a Pendragon campaign with one adventure per year, and then a Winter Phase. Vary that if you need consecutive games to tell a given story, natch, or if you wish to skip over a longer period of time. Last edited by combatmedic; 08-23-2013 at 11:02 PM. |
08-23-2013, 11:09 PM | #46 | |
Join Date: Jun 2005
Location: Lawrence, KS
|
Re: draft prospectus
Quote:
The historical progression is interesting as a device. I haven't really seen that kind of thing in use, and I don't have a sense for how it works. It might be adaptable, say, to an Upstairs, Downstairs campaign. But I think I'd want to do it in a shorter campaign, because it would be something of an experiment. Bill Stoddard |
|
08-23-2013, 11:24 PM | #47 | |
Banned
Join Date: Oct 2006
Location: a crooked, creaky manse built on a blasted heath
|
Re: draft prospectus
Quote:
Here are some other ideas, ones that don't involve the generational model:
|
|
08-23-2013, 11:42 PM | #48 | |
Join Date: Jun 2005
Location: Lawrence, KS
|
Re: draft prospectus
Quote:
So no, I don't think that's the right kind of campaign for me to run. Bill Stoddard |
|
08-23-2013, 11:57 PM | #49 |
Petitioner: Word of IN Filk
Join Date: Aug 2007
Location: Longmont, CO
|
Re: draft prospectus
OK, I may have to do something with that one. :)
__________________
“It's not railroading if you offer the PCs tickets and they stampede to the box office, waving their money. Metaphorically speaking” --Elizabeth McCoy, In Nomine Line Editor Author: "What Doesn't Kill Me Makes Me Stronger" |
08-24-2013, 12:39 AM | #50 | |
Banned
Join Date: Oct 2006
Location: a crooked, creaky manse built on a blasted heath
|
Re: draft prospectus
Quote:
Red dwarf: I liked the first episode, but that's all I've seen. I don't know how it develops. Dr. Who: I like some of the older episodes from the 60s. I'm not into the post 2000 stuff. HGttG: I've never been interested in Douglas Adams' work. :) Yep. I'd run it with GURPS, probably. Mid-20th Century, no Internet searches or cell phones. |
|
Tags |
prospectus |
|
|