Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 09-12-2012, 07:35 PM   #101
sir_pudding
Wielder of Smart Pants
 
sir_pudding's Avatar
 
Join Date: Aug 2004
Location: Ventura CA
Default Re: Meteoric Iron Arrows

Quote:
Originally Posted by Anthony View Post
Fortify is the equivalent of Puissance, which is not negated. The prerequisite of Penetrating Weapon is Find Weakness, which suggests that it's the nature of penetrating weapon to seek out the weakest point in armor. As find weakness would not work on meteoric iron, neither would penetrating weapon.
We can do the same thing with Fortify. It is the enchantment version of Armor, which apparently is negated (?) and works by creating a magical force field.
sir_pudding is offline   Reply With Quote
Old 09-12-2012, 07:43 PM   #102
vierasmarius
 
vierasmarius's Avatar
 
Join Date: Nov 2009
Location: Oregon
Default Re: Meteoric Iron Arrows

My preference would be to treat Meteoric Iron as an extremely-localized No Mana Zone. Spells that can cross NMZs would have normal effect (ie, Missile spells), but any spell with a duration (including Permanent or enchantments) would be suspended or dispelled when passing through it. If there was a magic spell that improved the structural integrity of armor instantaneously (rather than an ongoing Permanent spell) it would be fully effective against Meteoric; but Fortify, as an enchantment, is disabled within a NMZ, and thus should be bypassed by Meteoric weapons.

This is all IMO, of course. By RAW, Meteoric gets some, but not all, of the benefits of a NMZ. Because it's not consistent, it's hard to figure out its effect on any specific spell or enchantment.
vierasmarius is offline   Reply With Quote
Old 09-12-2012, 09:20 PM   #103
jeff_wilson
Computer Scientist
 
jeff_wilson's Avatar
 
Join Date: Aug 2004
Location: Dallas, Texas
Default Re: Meteoric Iron Arrows

I wince to report that a historian lady friend tells me the Hellenes apparently had metal catheters. Also:

http://en.wikipedia.org/wiki/Baghdad_Battery
__________________
.
Reposed playtest leader.

The Campaigns of William Stoddard
jeff_wilson is offline   Reply With Quote
Old 09-12-2012, 09:28 PM   #104
DanHoward
 
DanHoward's Avatar
 
Join Date: Mar 2005
Location: Maitland, NSW, Australia
Default Re: Meteoric Iron Arrows

Not sure how that is relevant in this thread. In any case the so-called Bagdad Battery is more likely just a scroll case. The so-called acidic resdue in the container is probably the remains of papyrus.

Here is a good collection of Greek and Roman surgical instruments
http://www.indiana.edu/~ancmed/instr1.html
__________________
Compact Castles gives the gamer an instant portfolio of genuine, real-world castle floorplans to use in any historical, low-tech, or fantasy game setting.

Last edited by DanHoward; 09-12-2012 at 09:42 PM.
DanHoward is online now   Reply With Quote
Old 09-12-2012, 11:08 PM   #105
jeff_wilson
Computer Scientist
 
jeff_wilson's Avatar
 
Join Date: Aug 2004
Location: Dallas, Texas
Default Re: Meteoric Iron Arrows

Quote:
Originally Posted by DanHoward View Post
Not sure how that is relevant in this thread. In any case the so-called Bagdad Battery is more likely just a scroll case.
It's an example of ancient making of thin metal tubes.

A third entry is the clepsydra, as demonstrated by Uncle Carl.
__________________
.
Reposed playtest leader.

The Campaigns of William Stoddard
jeff_wilson is offline   Reply With Quote
Old 09-12-2012, 11:13 PM   #106
DanHoward
 
DanHoward's Avatar
 
Join Date: Mar 2005
Location: Maitland, NSW, Australia
Default Re: Meteoric Iron Arrows

There are plenty of examples of non-ferrous tubes. Until recently it was thought that it wasn't possible to make thin tubes from iron using medieval technology.
__________________
Compact Castles gives the gamer an instant portfolio of genuine, real-world castle floorplans to use in any historical, low-tech, or fantasy game setting.
DanHoward is online now   Reply With Quote
Old 09-12-2012, 11:55 PM   #107
jeff_wilson
Computer Scientist
 
jeff_wilson's Avatar
 
Join Date: Aug 2004
Location: Dallas, Texas
Default Re: Meteoric Iron Arrows

Why is ferrous metal a problem for medieval crafting of thin tubes?
__________________
.
Reposed playtest leader.

The Campaigns of William Stoddard
jeff_wilson is offline   Reply With Quote
Old 09-13-2012, 12:06 AM   #108
Anthony
 
Join Date: Feb 2005
Location: Berkeley, CA
Default Re: Meteoric Iron Arrows

Quote:
Originally Posted by jeff_wilson View Post
Why is ferrous metal a problem for medieval crafting of thin tubes?
Ferrous isn't a problem, iron is the problem, because it's inconvenient to work.
Anthony is online now   Reply With Quote
Old 09-13-2012, 12:21 AM   #109
jeff_wilson
Computer Scientist
 
jeff_wilson's Avatar
 
Join Date: Aug 2004
Location: Dallas, Texas
Default Re: Meteoric Iron Arrows

Quote:
Originally Posted by Anthony View Post
Ferrous isn't a problem, iron is the problem, because it's inconvenient to work.
This doesn't provide any additional information to me.
__________________
.
Reposed playtest leader.

The Campaigns of William Stoddard

Last edited by jeff_wilson; 09-13-2012 at 12:25 AM.
jeff_wilson is offline   Reply With Quote
Old 09-13-2012, 12:57 AM   #110
Anthony
 
Join Date: Feb 2005
Location: Berkeley, CA
Default Re: Meteoric Iron Arrows

Quote:
Originally Posted by jeff_wilson View Post
This doesn't provide any additional information to me.
Iron requires the highest temperature to soften of any metal that was used at TL 3, temperatures that are hard to achieve with TL 3 forges, and thus it's relatively difficult to work. The easy way to create a metal tube is to just heat a metal sheet until soft and bending it around a rod, but iron requires too high temperatures to do that easily.
Anthony is online now   Reply With Quote
Reply

Tags
dungeon fanasy, dungeon fantasy, meteoric iron

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 05:57 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.