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Old 02-10-2015, 02:51 PM   #1
ericthered
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Default Blog: Worlds Beyond Earth

I started this blog a while ago. Its created as an outlet and display for my incessant world building -- which, as you may quickly notice, is mostly channelled in the direction of gaming. I'm not sure whether gaming will take it completely over or not.

I was going to post this when the blog was just created, but I wanted it in a presentable format, and the thing just grew while I tried to smooth it out. Its not how I would like it yet, but It will just grow more if I wait. As of this posting, I have 16 posts and 5 pages. They include:

An IW template system for use at cons
Monster Ideas
World Ideas
An 'IQ Qualities' System to break up IQ in a meaningful way that remains both point efficient and mostly balanced.
An expanded 'Demon Variety' table (RPM) and a discussion on how to populate your RPM setting with fae.
An alternate pricing scheme for added attributes in RPM.

I suggest using the tag cloud to navigate.

Comments, Questions, and suggestions are welcome both here and on the blog itself. I hope you enjoy the content.
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Last edited by ericthered; 02-10-2015 at 03:22 PM.
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Old 02-10-2015, 03:21 PM   #2
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Quote:
Originally Posted by ericthered View Post
I started this blog a while ago. .... Comments, Questions, and suggestions are welcome both here and on the blog itself. I hope you enjoy the content.
Well, how and where can I find it ?
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Old 02-10-2015, 03:23 PM   #3
ericthered
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Default Re: Blog: Worlds Beyond Earth

oops.. here it is (also edited into the first post)
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Old 02-24-2015, 01:47 PM   #4
ericthered
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Default Re: Blog: Worlds Beyond Earth

My thoughts on statting aliens, common mistakes made, and workarounds.

The stat-normalizers' version of the topic, as it were.

This came out of me working with the 'wild life' setting to get it to my taste. Using my own advice I got five of the three races to manageable levels (1,-5,-15). If considered on their own planets they rise to all be in the 1-5 range. The builds aren't included in the post, it is long enough already.
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Old 02-24-2015, 02:39 PM   #5
David Johnston2
 
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Quote:
Originally Posted by ericthered View Post
My thoughts on statting aliens, common mistakes made, and workarounds.

The stat-normalizers' version of the topic, as it were.

This came out of me working with the 'wild life' setting to get it to my taste. Using my own advice I got five of the three races to manageable levels (1,-5,-15). If considered on their own planets they rise to all be in the 1-5 range. The builds aren't included in the post, it is long enough already.
And yet the wild life setting specifically has all the aliens having been the subject of genetic engineering to make them more useful.
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Old 02-24-2015, 02:54 PM   #6
ericthered
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And yet the wild life setting specifically has all the aliens having been the subject of genetic engineering to make them more useful.
Very true. But that's not what has been messed with -- the Shahar are about adding disadvantages as much as adding advantages. And they aren't presented as super-soldiers.

Its also about stat-normalizer sensibilities, where +1 DX is a big deal.
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Last edited by ericthered; 02-24-2015 at 02:59 PM.
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Old 03-24-2015, 02:19 PM   #7
ericthered
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Default Re: Blog: Worlds Beyond Earth

Having figured out how to place javascript on the blog, I am now able to share random generators with you.

My first offering is the NPC generator

I have had this tool for a long time, and I lean heavily on it. This is is large part because my dominant campaign type is a solo campaign where the PC moves from group to group rapidly enough to make making an individual a lot of work, but interacts with groups enough to need fairly robust stats. From there, it has moved to being a central part of my GMing.

This is mainly a tool for flavour, not one for balance. It gives NPC's character and lets me treat them as people: something I'm fond of and believe is a core part of GMing (at least for some styles).

I hope you enjoy it.
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Old 03-30-2015, 04:35 PM   #8
ericthered
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Monster Hunters foe generator

This generator is a supplement and tool for use with MH3:The Enemy.

It will generate paths for enemy mages, and powers for various rouge enemies, but the most work has gone into expanded demon variation. Other posts exist explaining how to use demon tables to make fae, but you have a lot of power to inspire yourself with this generator.
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Old 03-30-2015, 06:05 PM   #9
Christopher R. Rice
 
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Monster Hunters foe generator

This generator is a supplement and tool for use with MH3:The Enemy.

It will generate paths for enemy mages, and powers for various rouge enemies, but the most work has gone into expanded demon variation. Other posts exist explaining how to use demon tables to make fae, but you have a lot of power to inspire yourself with this generator.
That post just earned you a place on my link list on my blog. Well done. Very well done.
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Old 04-07-2015, 02:43 PM   #10
ericthered
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Reasons to invade earth

Its good to have an invasion. But sometimes the reasoning behind an invasion breaks down. Here are my thoughts on making an invasion of earth make sense.

And if you think any invasion of earth makes no sense, this is doubly for you!
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