02-17-2011, 10:57 AM | #21 | ||
Join Date: May 2008
Location: CA
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Re: Who actually uses the multiplicative Modifiers from Powers?
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While, yes, he was saying that you can't get a Multiplicative Modifier-based ability down to 20% of base cost if there are any enhancements, he then said that 'it doesn't take more enhancements than limitations for that to happen'. Since the thing he was quoting was talking about comparing the cost of a Multiplicative Modifier-based ability to an Additive Modifier-based ability, I assumed the 'that' he was referring to was a Multiplicative Modifier-based ability being more expensive than an Additive Modifier-based ability. As such, I showed an example of where an Additive Modifier-based ability required more limitations than enhancements in order to get the price down below a Multiplicative Modifier-based ability with the same enhancements/limitations. Quote:
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02-17-2011, 11:03 AM | #22 | |
Join Date: May 2008
Location: CA
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Re: Who actually uses the multiplicative Modifiers from Powers?
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Little-M multiplicative modifiers multiply together each time, rather than adding up the enhancements and limitations first. For example, if we've got an advantage worth 100 base points with modifiers of +10%, +20%, and +30%, as well as modifiers of -10%, -20%, and -30%, we get these results: Multiplicative Modifiers: 100*(1+0.1+0.2+0.3)*(1-0.1-0.2-0.3)=100*(1.6)*(0.4)=64 points multiplicative modifiers: 100*(1+0.1)*(1+0.2)*(1+0.3)*(1-0.1)*(1-0.2)*(1-0.3)=100*1.1*1.2*1.3*0.9*0.8*0.7=86.4 -> round to 87 Additive Modifiers: 100*(1+0.1+0.2+0.3-0.1-0.2-0.3)=100*1=100 |
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02-17-2011, 12:51 PM | #23 | |
Never Been Pretty
Join Date: Jan 2005
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Re: Who actually uses the multiplicative Modifiers from Powers?
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02-17-2011, 01:25 PM | #24 |
Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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Re: Who actually uses the multiplicative Modifiers from Powers?
Yes what more it a house rule that SJG did look at be decided not to use when the added what the call Multiplicative Modifiers as an optional rules, that more people instead of trying mudded the watter call 'true multiplicative modifiers' not just 'multiplicative modifiers'
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02-17-2011, 03:25 PM | #25 |
Join Date: Jul 2007
Location: Hong Kong
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Re: Who actually uses the multiplicative Modifiers from Powers?
IMO, the two biggest drawbacks to small-double-m -- as opposed to large-double-M and AM:
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02-17-2011, 05:39 PM | #26 | ||
Join Date: May 2008
Location: CA
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Re: Who actually uses the multiplicative Modifiers from Powers?
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To be more accurate, that's how other people use the term - I was simply answering for them. Prior to my previous post, I was purely talking about Multiplicative Modifiers, and I haven't spoken much about multiplicative modifiers. |
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02-18-2011, 12:28 AM | #27 | ||
Join Date: Dec 2009
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Re: Who actually uses the multiplicative Modifiers from Powers?
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Depends on whether you consider multiplication "more complex" than addition and subtraction. Personally, I find multiplication easier/quicker/simpler, but I'm autistic :J For most people it's indeed more complex. Barring rounding errors, all orderings are equivalent. Since even additive is a pain without electronic aid, I just use all the false precision of the calculator or float type, and then rounding error will be several orders of magnitude below 1 point :J Quote:
If, on the other hand, you have someone with no understanding of how to cheat at GURPS and walk them through building a complex ability, it will probably be similar under multiplicative and additive, but might be more or less expensive. Note that Langy's "here's some modifiers" example ends up cheaper under multiplicative. Yeah, you may've noticed earlier me listing things like "ROF: 10(×2)" :J
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02-21-2011, 09:37 AM | #28 | |
Join Date: Jun 2010
Location: Germany
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Re: Who actually uses the multiplicative Modifiers from Powers?
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@Darekun: Well, both MUNCHKIN and the ability you mentioned use a modifer I never would allow in the RAW form: Rapid Fire. If you even add accurate, well, of course you can forget balance then, rapid fire is already broken beyond words, adding modifiers to further abuse it only can be a disaster. With ignores DR i see much less of a problem, ignoring DR is only very marginally useful on small attacks, otherwise just stacking up damage often trumps it anyway. And isn't MUNCHKIN against the rules anyway, I mean, it combines area attack with rapid fire after all which by god doesn't make sense at all. Well, aside from rapid fire, I can only really think of huge area effects which truly ARE too cheap wiht aditives or Multiplicative Modifiers as presented in powers and the latter only if you truly manage to get to one point abilities or the like... No, I think the cost spiral upwards by completely multiplicative modifiers is a bit too crass... |
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02-21-2011, 10:23 AM | #29 |
Join Date: May 2008
Location: CA
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Re: Who actually uses the multiplicative Modifiers from Powers?
There actually aren't any rules which say you can't have both Area Effect and Rapid Fire on the same attack, as far as I can remember. In fact, some RAW weapons effectively have both - for example, the rapid-fire grenade launchers in Ultra-Tech.
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02-21-2011, 10:58 AM | #30 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Who actually uses the multiplicative Modifiers from Powers?
I can't think of any grenades that use Area Effect instead of just being explosive.
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Tags |
affliction, enhancemens, limitations, multiplicative, multiplicative modifiers |
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