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Old 06-08-2010, 02:46 PM   #1
Andrew Hackard
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Join Date: Aug 2004
Location: Austin, TX
Default uStream chat this Friday, 6/11

I'll be on uStream chatting about all things Munchkin at 6:30 p.m. Central. If you have questions, here's the thread for them. I'll pick the best questions to answer LIVE on the air . . . well, the Internet, anyway. (And I might answer a few in this thread, too.)

Ask me questions about Munchkin 19th printing, or the newly revised FAQ, or the boosters, or anything else Munchkinly that strikes your fancy.
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Old 06-08-2010, 04:49 PM   #2
WanderingMonster
 
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Default Re: uStream chat this Friday, 6/11

Awesome! I will definitely tune into this.
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Old 06-08-2010, 09:44 PM   #3
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Default Re: uStream chat this Friday, 6/11

I have one: If you play a GUAL on other player, what happens to any secondary effects? Does it applies as if the player himself had played the Gual? Or this cannot be done at all?

Exemple: Kill a Hireling: who would chose which Hireling to go? Or any GUAL that you can't be the highest level. The target player doesn't need or I don't?
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Old 06-08-2010, 11:30 PM   #4
Kirt
 
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Default Re: uStream chat this Friday, 6/11

First off let me say, hats off to all those involved in the new FAQ. A huge amount of work, and very well done.

Question: The new FAQ specifies how a helper brought in to a fight by Charm ze Rival can be "bounced out" if the fight subsequently becomes "for the winning level".

Now that the Kneepads of Allure are back, they say that they cannot be used to force help if the fight is for the winning level. Would the same "bouncing out" mechanism apply there?

Are there other cards whose use is restricted to combats not for the winning level? Should this be considered a general mechanic?
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Old 06-08-2010, 11:33 PM   #5
Kirt
 
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Default Re: uStream chat this Friday, 6/11

Separate question:

I would like to hear the rationale behind the removal of race-based penalties to run away.

Why were they considered a problem that needed to be fixed?
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Old 06-09-2010, 04:38 AM   #6
MunchkinMan
 
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Default Re: uStream chat this Friday, 6/11

That was actually answered in the first chat, but, as I recall the discussions about this: Penalties actually on a Race/Class card aren't cool and we all agreed that everyone would like Race/Class features that are cool.
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Old 06-09-2010, 11:56 AM   #7
Cotion of Ponfusion
 
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Default Re: uStream chat this Friday, 6/11

Is there gonna be any new core games?

Also, what is the point of Listening at the door?
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Old 06-11-2010, 07:23 AM   #8
Nerftw
 
Join Date: May 2010
Default Re: uStream chat this Friday, 6/11

Quote:
Originally Posted by Cotion of Ponfusion View Post
Also, what is the point of Listening at the door?
Your question got answered in today's Illuminator

Quote:
The point of Listening at the Door is to speed up the game by getting more cards, and therefore more useful cards, into play.
If you can't see it at first (and it took me a few readings to get it as well), you're guaranteeing a door card into your hand every turn, which doubles your chance of either fighting a monster or having one to Look For Trouble with. And if you don't fight one, you still get a treasure card every turn. I know I've had issues with being level one and no items for most of the game.
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Old 06-09-2010, 02:31 PM   #9
Dng
 
Join Date: Jun 2010
Default Re: uStream chat this Friday, 6/11

The updated FAQ is great and I am enjoying all the new card changes. Nice job to the Admins.

For the Gnome's new alterations, I understand that the -1 to run away was removed and that it now receives bonuses for equipped items beginning with the letters "G" and "N". I'm just wondering how much of a bonus does it get per item? Some of clarification on this would be great as I hope to implement this into my games as soon as possible. Thanks!
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Old 06-09-2010, 05:13 PM   #10
Ash31
 
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Default Re: uStream chat this Friday, 6/11

Andrew, can we get a sneak-peek at the Henchmonster card?
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