05-15-2022, 11:00 AM | #11 |
Join Date: Oct 2004
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Re: Interstellar empires and the pre-1850(ish) European experience in Africa
OTOH it´s a nice fit for "trading stations along the coast". And habitats have no uncontrolled weather, no earthquakes, floods etc, and once you are used to them you may never want to go back to a surface. And you can run a huge interstellar empire if you only have to man and defend highports and leave the natives on the surface to themselves.
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05-15-2022, 12:26 PM | #12 |
Join Date: Aug 2004
Location: Austin, TX
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Re: Interstellar empires and the pre-1850(ish) European experience in Africa
My current sci-fi game assumes technological stagnation among all the various nations at roughly TL10. Eventually, everyone hits the limits of physical science and can't make better/smaller/faster computers, stronger materials, or whatever else. The algorithms are as good as they're going to get - fast data sorting will take n-logN time, but even quantum computer doesn't let you sort data any faster. And so on and so forth.
I admit things don't have to be that way, and the idea of technological stagnation runs contrary to the Western world's assumptions about how things work. But I find it a useful bit of background for explaining why there are a half dozen alien races all at roughly the same TL - because there is no where else to go from here. Now if I could just get my players to stop describing their new alien race as "on the cutting edge of research in $SCIENCE." There is no cutting edge of research, that's the point.
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05-15-2022, 12:44 PM | #13 | ||||
Join Date: May 2010
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Re: Interstellar empires and the pre-1850(ish) European experience in Africa
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05-15-2022, 12:59 PM | #14 | |
Join Date: Aug 2007
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Re: Interstellar empires and the pre-1850(ish) European experience in Africa
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<shrug>Materials research is a hot field that's key to many things (like space technologies) and very active right now. Body armor might also be the area where we hit TL9 first. It's probably even closer than computer tech. Speaking of materials you could make beanstalks the key to orbit. The uT peopel come in, build a beanstalk in orbit and then land one end on the planet. Then everybody takes a multi-day train trop to and from space. That part sounds kind of colonial. If you don't like beanstalks you can get a broadly simiiar by relying on laser launch facilities built on equiitorial mountain tops.
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Fred Brackin |
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05-15-2022, 01:00 PM | #15 | |
Join Date: May 2010
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Re: Interstellar empires and the pre-1850(ish) European experience in Africa
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Honestly that might actually work—make "orbital stations" the equivalent of costal trading ports in Africa. The TL9, no-superscience interface rates in Spaceships 2 actually aren't so high that it would necessarily make trade in exotic agricultural products unprofitable. It might be interesting if the aliens were mostly TL9 with FTL and TL12 biotech—perhaps being able to study life from a wide variety of worlds has unlocked major advances in biotech for them.
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Handle is a character from the Star*Drive setting (a.k.a. d20 Future), not my real name. |
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05-15-2022, 01:27 PM | #16 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Interstellar empires and the pre-1850(ish) European experience in Africa
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I've also read that Wells thought of the English extermination of the Tasmanians as one of his models.
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05-15-2022, 01:54 PM | #17 | |
Join Date: Apr 2005
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Re: Interstellar empires and the pre-1850(ish) European experience in Africa
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All things being equal, it's been suggested that you need at least one soldier per 20-50 locals in order to successfully put down a popularly-supported, well-funded insurgency. For a planet with billions of natives, that means that you need tens of millions of garrison troops. That could get expensive fast, especially if they're at the end of a long, slow, and expensive logistics pipeline. The main reason that the Americas were conquered the way they were is because 90% of the natives died off due to disease, leaving lots of good land relatively undefended and unoccupied. That makes it the outlier when it comes to global colonization. The African, Middle Eastern, or Central/East Asian models are more common: foreign traders establish trading posts on the coasts, initially trading manufactured goods for valuable raw materials and local commodities. Over time, the foreign elites get tied into the regional power structure and foreign business interests put down roots in the areas near the original trading posts. Gradually, the foreigners take economic and then political control but remain culturally isolated from the indigenous culture. The locals are likely to be exploited and repressed, and occasionally abused or massacred, but they're generally too useful to kill outright. (Shocking examples like the Belgian Congo and German SW Africa excepted.) |
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05-15-2022, 02:15 PM | #18 |
Join Date: Feb 2005
Location: Panama
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Re: Interstellar empires and the pre-1850(ish) European experience in Africa
you can call it space fantasy, sci-fi, space opera, or just fiction, what is important is that it have the elements the user wants, in this case the OP, I think.
So, making advanced aliens desire terrestrial planets even if they are not good for them is great for fiction, just as fighters and navies ducking it in deep space. Also aliens wanting to take human women for their own purposes is fine. And aliens with underdeveloped armor is fine too. Handwaving explanations are great and the best tool for storytellers since the humans stared sharing stories around a campfire. Most of the time this threads are bags of ideas, for those who want them, so the OP and anyone can take what they like and discus even those they don't like, but sci-fi, fantasy, etc are just tags with very little universal meaning, they mean something slightly different to each person. That is good I think, as literature shouldn't be constrained like that. |
05-15-2022, 05:56 PM | #19 | |
Join Date: May 2010
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Re: Interstellar empires and the pre-1850(ish) European experience in Africa
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05-15-2022, 08:35 PM | #20 |
Join Date: May 2010
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Re: Interstellar empires and the pre-1850(ish) European experience in Africa
Okay, some thoughts on technologies the aliens definitely should have. Per GURPS High-Tech: Electricity and Electronics, were already basically at what Ultra-Tech calls TL9 computers (minus maybe the "genius" option), but we don't seem all that close to AI. I would add at least 2 to the Complexity of AIs beyond what Ultra-Tech suggests on pp. 25-28. Maybe add as much as 7
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