03-11-2018, 11:41 AM | #1 |
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Join Date: Sep 2004
Location: Southeast NC
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Alternate attributes
I'm making a few experimental changes to attributes in my new campaign:
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RyanW - Actually one normal sized guy in three tiny trenchcoats. |
03-11-2018, 11:50 AM | #2 |
Join Date: Aug 2005
Location: Denmark
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Re: Alternate attributes
Makes good sense to me.
What do you charge for IQ, still 20 pts? |
03-11-2018, 12:03 PM | #3 |
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Join Date: Sep 2004
Location: Southeast NC
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Re: Alternate attributes
Unless someone makes a good case otherwise. When compared to other traits that give a +1 to a range of skills (e.g. Talent, Magery), IQ is certainly greater than 10/level even before taking into account all the miscellaneous IQ rolls.
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RyanW - Actually one normal sized guy in three tiny trenchcoats. |
03-11-2018, 12:29 PM | #4 | |
Join Date: Feb 2018
Location: Salvador, BA - Brazil
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Re: Alternate attributes
Quote:
Talents should cost less or give some other advantages besides bonus to skills (like magery). |
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03-11-2018, 01:43 PM | #5 | |
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Join Date: Sep 2004
Location: Southeast NC
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Re: Alternate attributes
Quote:
Edit to add: I should note that my games are far from the hack-and-slash mold, so the benefits of IQ might be weighted differently than what others may be used to. My upcoming game's PCs are a two-man team of a scientist and an engineer.
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RyanW - Actually one normal sized guy in three tiny trenchcoats. Last edited by RyanW; 03-11-2018 at 01:49 PM. |
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03-11-2018, 02:06 PM | #6 | |
Join Date: Jun 2007
Location: USA, Arizona, Mesa
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Re: Alternate attributes
Quote:
Given those attributes, all ±10 points/level (and I take the note from KYOS and charge a five-point Unusual Background for each attribute at 15 or ten for each attribute at 16), Basic Speed becomes (AG+PE)/4 (not rounded), while Basic Move becomes (AG+HT)/4 (rounded). |
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03-11-2018, 03:25 PM | #7 |
Join Date: Aug 2004
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Re: Alternate attributes
I've considered using Perception as the basis for various artistic skills, the premise being that aesthetics are essentially about the senses. In particular, I base Singing off of Perception instead of HT; but I've also considered making Cooking Per-based.
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03-11-2018, 03:46 PM | #8 |
Join Date: Nov 2008
Location: Yukon, OK
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Re: Alternate attributes
Singing requires a lot of stamina and good vocal projection so HT seems the best fit to me.
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03-11-2018, 03:47 PM | #9 |
Join Date: Jun 2007
Location: USA, Arizona, Mesa
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Re: Alternate attributes
If I based Singing off of any alternative attribute for my system it would most likely be Charisma — but most Connoisseur specialities would certainly make sense based off of an extended Perception attribute!
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