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01-10-2021, 03:17 AM | #1 |
Join Date: Jul 2012
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Paladin Heal in GURPS
I'm trying to build a paladin-type warrior in GURPS. One key problem I'm having is that Healing power works off IQ. Is there a way to tweak things so I don't have to have him above-averagely intelligent or scholarly yet still strong in this 'faith' skill? Talent, perhaps? Can you have a talent with a Power-based skill among the 5? Or is there a secondary IQ stat that power users/mages could use to boost IQ for the purpose of this power alone? Like a very limited type of Magery?
Not sure how best to model it. He's basically a knight with once per day Lay on Hands (own race only, limited use). Any assistance appreciated! |
01-10-2021, 03:26 AM | #2 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: Paladin Heal in GURPS
"Uses Other Attribute" is +20%. I would base it on Will.
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01-10-2021, 03:55 AM | #3 |
Join Date: Jun 2013
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Re: Paladin Heal in GURPS
In addition to Anders’ suggestion, there’s also Reliable, which is +5% per +1 to relevant rolls. As for your own suggestion, Talent can indeed add to Powers (in the form of a Power Talent). This is a case of adding to those Powers that have a Power Limitation - in the case of a Paladin, probably Divine. Those work best if you’ve got multiple abilities to with the same Power Limitation, of course.
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GURPS Overhaul |
01-10-2021, 04:29 AM | #4 |
Join Date: Jul 2012
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Re: Paladin Heal in GURPS
Thanks, both of you for swift and excellent responses!
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01-10-2021, 07:37 AM | #5 |
Join Date: Oct 2004
Location: Pennsylvania (roaming charges may apply)
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Re: Paladin Heal in GURPS
Another option is "Skills for Everyone" (Powers, p. 162), which lets you buy an IQ/H skill for your Healing ability. The system in GURPS Psionic Powers uses this option for all of its abilities.
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01-10-2021, 08:26 AM | #6 | |
Join Date: Aug 2018
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Re: Paladin Heal in GURPS
Quote:
Maybe there are ways "Techniques" could be used for Healing too? Like buying off penalties only for diseases, only for afflictions, only for HP or only for FP? Mandatory skills (especially with a brutal default like -6) helps at least slightly to curtail the massive power advantage points invested in advantages tend to have over skills in a lot of cases. Though one of the issues there is some advantages don't even involve attribute rolls to sub skills for. |
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01-11-2021, 05:51 AM | #7 | |
Join Date: Jul 2020
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Re: Paladin Heal in GURPS
Quote:
You could easily build it from the ground up, but sense it has already been done for you, just use that it works like a charm. |
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01-13-2021, 10:22 PM | #8 |
Join Date: Aug 2018
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Re: Paladin Heal in GURPS
mechanically I'm wondering how we define Undead, aside from perhaps having the Unliving modifier...
sometimes stuff like that seems to get folded into 0pt features but I want it split for crunch |
01-14-2021, 05:13 AM | #9 |
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Join Date: Sep 2004
Location: Southeast NC
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Re: Paladin Heal in GURPS
Always stat the effect, not the name. Aside from a zero point feature that amounts to "affected by undead targeting effects" there isn't much that would apply to all undead beings.
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RyanW - Actually one normal sized guy in three tiny trenchcoats. |
01-16-2021, 03:56 AM | #10 |
Join Date: Jul 2020
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Re: Paladin Heal in GURPS
I sometimes use a Unholy modifier for Demons, and Undead. This means the creature can be Turned by True Faith, and can be effected by Holy attacks (Which generally only work against such creatures, though they may work to a lesser degree on "Evil" mortals). Giving it a modifier Damages Unholy, works.
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Tags |
limitations, magery, paladin, powers, reliable, skills for everyone, talent |
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