11-14-2014, 01:52 AM | #1 |
Join Date: Jan 2011
Location: Canada
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ST affects on Melee Weapons
Hey folks,
If you could help me out with a bit of clarity here I would enjoy it. In general using your fists or basic Melee weapons, a Higher ST is preferable. You increase your SW & THR and the weapon uses it and may even add a bit extra. But some weapons for example a Force Sword lists damage as a value: [8d] does this mean my 6yr old cripple niece can inflict identical damage as Conan the Barbarian with this weapon or is it actually [sw+8d] ? Further in a supers game there are various was of temporary boosts to ST for damage, DR:Absorb or Power Blow. In this case would there be a change to the attack? I am working on a build converting the Comic character 'Groo the Wanderer' into a 400pt Super 'Groo the Jedi' I won't get into trying to use TK with an IQ7, but I was really hoping to be able to pair Power Blow with the Force Sword. If not the sword, would anyone argue stacking Power Blow + Telekinesis [Push]? |
11-14-2014, 01:56 AM | #2 |
Join Date: May 2013
Location: Ellicott City, MD
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Re: ST affects on Melee Weapons
Force swords don't care about your ST at all, as far as damage goes. When it comes to a parry, however, Conan is going to just push the cripple's lightsaber into her own skull.
If you really want to boost the killing power of your force sword, Imbue can help you. |
11-14-2014, 08:22 AM | #3 |
Join Date: Jun 2013
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Re: ST affects on Melee Weapons
Here's a discussion. The takehome is that you need a Perk, but once you've got that Power Blow gives x2 or x3 damage.
While this is realistic (at least, as realistic as a lightsaber can get), I don't think there are any rules allowing for this. Of course, Conan can leverage his exceptional ST to Beat his foe's weapon aside and then strike. |
11-14-2014, 09:47 AM | #4 | |
Join Date: Aug 2004
Location: Austin, TX
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Re: ST affects on Melee Weapons
Quote:
But there are rules available. GURPS has options for everything.
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11-14-2014, 10:01 AM | #5 | |
Join Date: Jun 2013
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Re: ST affects on Melee Weapons
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11-14-2014, 11:38 AM | #6 | |
Join Date: Jun 2013
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Re: ST affects on Melee Weapons
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11-14-2014, 11:59 AM | #7 |
Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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Re: ST affects on Melee Weapons
Note there are few weapon other than another Force Sword the could surve attempting this manurer.
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11-14-2014, 12:08 PM | #8 | |
Join Date: May 2013
Location: Ellicott City, MD
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Re: ST affects on Melee Weapons
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11-14-2014, 12:29 PM | #9 |
Join Date: Jan 2011
Location: Canada
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Re: ST affects on Melee Weapons
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11-14-2014, 12:30 PM | #10 | |
Join Date: Jun 2013
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Re: ST affects on Melee Weapons
Quote:
*That is, if you've got a 10 CP grapple on their weapon, you'd do damage as an ST 10 character. If they've also got 10 CP on the weapon from gripping it, you're instead doing damage as though you had ST 5, and are suffering a -5 to the attack roll to boot. It's probably typically easier to just use your actual ST, however. Obviously. Destructive Parry is a nasty modifier. |
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Tags |
force sword, power blow |
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