11-16-2012, 03:36 PM | #541 |
Join Date: Sep 2004
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Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition
It depends on the type of alternate vision. Infravision instead of normal vision is considered a 0 point feature, not a combination of advantages and disadvantages. In the case of Daredevil he has alternate senses that effectively gives him the equivalent of normal sight (other intermittent color blindness) plus his radar sense, so he never really suffers the disadvantage of Blindness. Now, DD's senses do get interfered with a fair amount (seemingly more than other heroes) so a mitigated version of Blindness seems reasonable though I doubt it would end up being worth many points since DD seems to mostly get the benefits of full sight plus a Scanning Sense.
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11-16-2012, 04:05 PM | #542 | |
Join Date: Jun 2006
Location: On the road again...
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Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition
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His Radar enables him to operate in combat effectively, and gives him a 360-degree field of what's around him, but he cannot read print (except with fingers), nor can he see photographs. The skull on the Punisher's shirt could be a special case, but there, IF he senses it at all, it'd be the outline due to the skull being raised enough off the shirt to be visible. Otherwise, it's just a shirt to DD. Folks can argue what they want DD to be like all they want, but keep in mind that I had to make a judgement call for Reboot!Daredevil. The fact is that the depiction of Daredevil's "radar sense" has varied based on the title's creative team, so there is no one consistent manner of how it appears in the comics. In some cases, he could not see a photograph or computer screen; in others he could. In some, his radar sense was just that: radar. In others, it was akin to passive sonar. I had to pick one, and I chose the one that works best for me. Please, stop arguing over how he should be depicted. You're all right, but until you realize that you're all wrong.
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting |
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11-16-2012, 07:07 PM | #543 | ||
Join Date: Sep 2004
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Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition
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Simple tasks that normally don't require rolls - such as facial recognition - will become sense checks. Radar (and presumably all the subtypes of radar) explicitly can't be used to pinpoint targets. The best you can get is a +3 to aimed attacks with Targeting but that doesn't do much to offset the -6 from being Blind. Vibration Sense can be used as an alternative location sense for attacking but there are a fair number of penalties associated with it. If you're not assessing a lot of sense checks for simple stuff and combat penalties for being Blind you're really only treating it as being unable to read at distances further than arm's length (heavily limited Bad Sight - nearsightedness) and Color Blindness (-10). Together, this is probably worth a net -25 or so if the GM is feeling generous. It's certainly not worth the full -50 points for having full on Blindness. Quote:
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11-16-2012, 07:24 PM | #544 | |
Join Date: Dec 2007
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Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition
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Reed: "That's no shapeless blob. That's my wife!." |
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11-16-2012, 09:45 PM | #545 |
Join Date: Jun 2006
Location: On the road again...
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Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition
The problem I see with using 360-Degree Vision + Colorblindness is that it lets him see the images on a photograph, television, computer screen, movie screen, or simply projected onto a wall, albeit in shades of gray.
This doesn't work for the character. He is completely unable to see such projected or printed images. Blindness + Scanning Sense is the only combo I could find that would permit him to act without a visual sense. However, if I add Reflexive to his Scanning Sense, and a No Nuisance Rolls (Scanning Sense) Perk, how does that affect things (beyond the obvious)?
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting |
11-17-2012, 04:43 AM | #546 | |
Join Date: May 2006
Location: Denmark
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Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition
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You do have a point about sense rolls, but I think tbrock1031 has the right idea of adding reflexive and No Nuissance Rolls to get around that. Adding Cosmic: No Die Rolls is too powerful as it means he never has to make sense rolls for the given sense and I don't think it is that flawless. Personally, I'd use Extra-Sensory Awareness for it. How much range does DD normally have? Last edited by B9anders; 11-17-2012 at 05:35 AM. |
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11-17-2012, 06:04 AM | #547 | |||
Join Date: Sep 2004
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Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition
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Bluntly by RAW that means -6 to all combat skills unless he uses Vibration Sense or Blind Fighting to locate his opponent (a fair number of rolls or the point cost to get them all to 16+ and buy No Nuisance Roll perks). He also cannot target specific locations (neither sense is precise enough) at all. Radar explicitly cannot be used in this fashion: "You cannot get an actual image with Radar, or use it to aim attacks" (B81). At best Radar gives you a +3 for aimed attacks. Edit: to your example about the TK guy with no arms. He's at the mercy of requiring concentration to use any of his TK. Grappling him shuts down his abilities. He will quickly exhaust himself if he tries to use TK to carry stuff along with him. He can't wield anything in the traditional sense and will probably be at a disadvantage trying to do things like shoot a gun. Basically if you enforce that's he has NFM, it's a serious disadvantage. If you hand waive the requirements for concentration and give him effective "phantom limbs" that work just like normal limbs for carrying, fighting, and wielding then he shouldn't qualify for NFM since the how he manifests his limbs are a special effect. Quote:
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The problem with Blindness and Scanning Sense is that it looks like you're using the second to completely mitigate the major effects of the first and the rules don't support that. Like I quoted above, Radar cannot be used as a combat substitute to ignore the -6 combat penalty for being blind and he also could never target hit locations either, both of which are appropriate for DD to do. Most depictions show his senses giving him a lot more accuracy than any of the Scanning Senses or regular vision (with the Color Blinding and slight reading problem listed above) so it looks like having him operate at a penalty for being sightless doesn't work well. Adding Reflexive, boosting your sense rolls to keep them 16+, and adding no Nuisance perks doesn't alter that Radar still isn't effective for combat. You would need some Blind Fighting or some alternate vision like ability if you're going to mitigate the effects of Blindness. I suppose you could use Detect to replace both Scanning Sense and his vision (as Detect has been approved for an alternate way to target foes and can be as precise, penetrating, and far reaching as you design it) but I suspect the end cost would be similar to buying Radar with a limited version of Blind. Last edited by naloth; 11-17-2012 at 06:15 AM. |
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11-17-2012, 07:56 AM | #548 | |||
Join Date: May 2006
Location: Denmark
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Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition
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Shooting guns, RAW, is not at all disadvantaged by using TK. Actually, Talent makes it potentially more advantageous. Although I think it'd be fair to rule that you can't aim unless you position the weapon in line if your sight to actually take aim. Quote:
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11-17-2012, 08:00 AM | #549 |
Join Date: May 2006
Location: Denmark
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Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition
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11-17-2012, 02:40 PM | #550 | |||||
Join Date: Sep 2004
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Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition
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If you have another sense that mitigates many or all of the effects of being Blind, how can you believe it's worth points or even as many points as the full disadvantage? It's been a pretty fundamental principle if that any disadvantage that doesn't come into play (as the game effects describe) isn't a valid disadvantage. If you believe that a form of Radar (or other Scanning Sense) mitigates the game effects of being Blind, you should reduce the value of the disadvantage according to how much less of a disadvantage it is. Radar already has several advantages over normal sight. Giving Blind as "free" disadvantage points doesn't make any sense. |
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Tags |
avengers, captain america, captain marvel, chandley, character creation, chargen, iron man, marvel, phantasm, supers, thor, x-men |
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