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#111 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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And yet people do take it in Kromm's campaigns, and it wasn't meaningless despite your opinion about the trait. |
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#112 | |
Join Date: Jun 2005
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Of course, this is a merchant explorer campaign, not a dungeon crawl campaign.
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Bill Stoddard I don't think we're in Oz any more. |
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#113 | |
Join Date: Jul 2008
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-Not a call to action but probably the most important: "To be fair, I wanted to call it "Economic Rank" or "Economic Status," but others felt that was too close to "Rank" and "Status," and probably easily confused given its relationship with the political kind of Status." Personally, I don't really buy the distinction, or at least the way he's weighting it. If I was going to import this concept I'd replace Wealth with Status, Status with Rank, and throw Wealth away. -People can somehow perceive your Wealth directly and treat you as suspect if you don't stay in line with it. This is...exactly like Status, with heavily overlapping dominion. Which highlights why I don't think they can coexist. At least without a bunch of totally unwritten rules about how they interact. -If you use the job rules, you'll magically get fired if you don't buy the requisite Wealth. I'm pretty sure that's very not in the RAW, but the job rules are a mess anyway. And that's it. A couple punishments for not having Wealth. Nothing except the vaguest hints about it being actively used or providing positive effects. I revise my opinion from "in no way documented in any GURPS rulebook" to "in no way documented anywhere".
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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#114 | |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Isn't that where the Wealth rules in DF come from (Kromm's campaign that is)? |
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#115 |
Join Date: Jul 2008
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Yeah, but that's quite specifically what it does in DF in place of what(ever) it does in non-DF GURPS.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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#116 |
Join Date: Jun 2017
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Personally I don't like Wealth rules and would rather use something else.
That's just me. |
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#117 |
Join Date: Aug 2004
Location: Shoreline, WA (north of Seattle)
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Yeah. I feel like what they represent would be better split into assets, income, and something like Call of Cthulhu's Credit Rating. But that's a bit of a tangent from Powers...
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#118 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Its interesting that the main point of comparison is gear. There are several things powers could be overpriced compared to:
Magic systems take as long to analyze. They tend to be more flexible and less spamable, and we usually say a magic system better than powers is broken rather than the other way around. What did I miss?
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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#119 |
Join Date: Aug 2004
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Interesting you should mention that. One of the things that got me thinking about this was the Chi Sorcery Pyramid article (Pyramid 3/105), which converts the various Cinematic Martial Skills into the Powers framework. Only, it puts them specifically in the Sorcery framework, with a Modular Abilities based “core Ability” and all of the converted cinematic skills as Alternate Abilities. Would the Chi Abilities be too expensive otherwise?
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