![]() |
![]() |
#1 |
Join Date: Feb 2011
|
![]()
So I've got a PC here that's going to have a swirling nexus of mystical energy replacing his solar plexus. It's just narrow enough so that you can't see it from behind him, but wide enough that any hit from the front that would hit his vitals instead goes through the portal.
He has a few other functions from the portal; he can use it to dispose of things, as a light source, and he can use Snatcher through it. But I'm not sure how to price the defensive aspect of his ability. Any thoughts? |
![]() |
![]() |
![]() |
#2 |
Join Date: Aug 2005
Location: Saskatoon, SK, Canada
|
![]()
So, basically, someone attacking from the front will hit the portal, not the vitals, and that's guaranteed? That's Injury Tolerance (No Vitals), then, and I'd just borrow the Directional limitation from DR, so -50% for "front only".
Does hitting the portal have any other negative effects for the attacker? Like, lost weapons (or damage to a body part, if unarmed)? |
![]() |
![]() |
![]() |
#3 |
Join Date: Feb 2011
|
![]()
No Vitals just turns vitals hits into torso hits. His chest portal completely consumes attacks that hit his middle.
If he throws himself on a grenade, he'll be fine because the whole thing just vanishes through the portal (it's not exactly one-way, but rather it's so unstable that anything that goes through is essentially lost unless you're still holding onto it). If a grenade goes off while it's sitting on a lectern in front of him, he'll still be fully impacted by the shock wave and head-directed shrapnel. |
![]() |
![]() |
![]() |
#4 |
Join Date: Mar 2013
|
![]() |
![]() |
![]() |
![]() |
#5 |
Join Date: Feb 2011
|
![]()
Interesting, though the attacks don't pass straight through him; they're gone, effectively destroyed. Though really dangerous items tend to have signatures such that they aren't really lost for good... best case, they're just out of action for a while.
|
![]() |
![]() |
![]() |
#6 |
Join Date: Jun 2010
Location: Dreamland
|
![]()
Affliction with Aura and the Death variant from Powers that expels things to another dimension is a... silly place to start.
It could be done as Extra Mouth with Force Extension* and the trait that lets you eat anything. Also silly, but far less absurd than the above. *I've seen this used on Extra Arm to simulate a floating, indestructible shield. Sounds fine for this. |
![]() |
![]() |
![]() |
#7 |
Join Date: May 2013
Location: Ellicott City, MD
|
![]()
Honestly? I'd actually start with a variant of Warp, including Tunnel and Always On. If the other end of the wormhole is unstable and frequently ends up shifting its location in spacetime, the lack of useful storage capability is probably worth a discount.
|
![]() |
![]() |
![]() |
#8 | |
Join Date: Feb 2011
|
![]() Quote:
Warp - Extra Carrying Capacity (Up to Extra-Heavy Encumbrance), +50%; No Strain, +25%; Tunnel, +100%; Portal replaces hit locations. (Provides total protection from certain directions.), +20%; No self-teleporting (You cannot pass through your own portal.), -30%; No targeting (The portal is entirely unpredictable.), -30%; Always On, -10%. Attacks to your torso or vitals from the front instead pass through the portal; energy and projectiles are lost, limbs and weapons may be pulled back through. [225] |
|
![]() |
![]() |
![]() |
#9 | |
Join Date: Jun 2010
Location: Dreamland
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#10 | |
Join Date: May 2013
Location: Ellicott City, MD
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
Tags |
no vitals, pc building, powers, supers |
Thread Tools | |
Display Modes | |
|
|