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#1 | |
Join Date: Mar 2013
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Greetings all!
TL;DR I need help creating Symbol Magic that isn't Symbol Magic. Finally back to putting serious work into my Fantasy setting again (I'm actually writing again), and I've come up against a kink I've been anticipating for quite some time. In the first real playtest, I made use of different variations of Ritual Path Magic for the three forms of magic present in the setting, but after several unsuccessful attempts at tweaking, I realized that making RPM work would require me to change too much of the setting itself, and so I've gone about creating the magic systems in different ways. Two down, one to go. The last form of magic, which I call Inscription, involves inscribing and invoking the "Signs" to create different effects. Originally inspired by the Symbol Magic found in GURPS Thaumatology, I created an twelve-character alphabet in which each Sign encompasses a verb and a noun. Now I need to go about creating a system that appropriately expresses them. Thematically and narratively, the Signs are a primordial, fundamental way of manipulating magic. If you ask the people who make use of them, they have existed since before time began (the Mountain Sign doesn't look like a mountain, mountains look like the Mountain Sign). Inscribing them and invoking them is time-consuming and difficult, but does not require an investment of energy on behalf of the invoke; properly inscribed Signs simply cause reality to warp around them, creating the desired effect. The reasons I have not yet attempted to use a variation of Symbol Magic directly from GURPS Thaumatology is two-fold: 1) I have a personal aversion to flexible systems that require a large amount of adjudication on behalf of the GM. Part of what makes Ritual Path Magic so great is that the creation of spells is standardized; the only adjudication necessary is what constitutes a Lesser or Greater effect. 2) The default assumption of Symbol Magic (and most systems present in Thaumatology) is that working magic requires the expenditure of FP or ER, the conversion of which into a difficulty-based system I wouldn't even begin to understand. I'm basically just spit-balling here. This community has always been so insightful and helpful, I figured I'd just ask for ideas. Below is a basic description of the Signs and how they're used (in the previously used RPM iteration) for context. Quote:
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#2 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Something that's not quite clear: for using the Signs as verb and noun, you would routinely use two signs, one as word and one as noun?
So Detect Animals would use Star Sign and Beast Sign. Is that correct? If I've understood you correctly, I think you might do better to use Syntactic Verb-Noun magic rather than Symbol magic, using your Signs as verbs and nouns. Do you want to construct a system where no resources (like FP) are required, but more powerful workings have larger skill penalties?
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The Path of Cunning. Indexes: DFRPG Characters, Advantage of the Week, Disadvantage of the Week, Skill of the Week, Techniques. |
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#3 | ||
Join Date: Mar 2013
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Also correct. But I have no idea as to how to price out how difficult or time-consuming the process should be given the effects created. |
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#4 | ||
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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__________________
The Path of Cunning. Indexes: DFRPG Characters, Advantage of the Week, Disadvantage of the Week, Skill of the Week, Techniques. |
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#5 | |
Join Date: Mar 2013
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#6 | |
Join Date: Feb 2014
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Hmm, twist the rules a little so that the whole inscription adds the pools of all Signs for the ability. Last edited by Culture20; 11-08-2018 at 05:36 AM. |
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#7 | |
Join Date: Mar 2013
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The Inscriptions can linger, and be invoked later similar to Symbol Tokens (GURPS Thaumatology, p. 174), but the effects themselves are not permanent unless done with some kind of Inscription-based Enchantment, the system for which I'll worry about tackling after I've got a base system.
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Thanks everyone! This is why I love this community so much! I might be back if I run into another wall or get a working system I want to share. |
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Tags |
fantasy, magic, powers, symbol, thaumatology |
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