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#891 | |
Join Date: Nov 2011
Location: South Dakota, USA
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...but if we worry about that, what about all the other unintended targets? Now that I think about it, I also am wondering why we go with 1d-3 for the damage, as opposed to say a single point of damage (calculated as if it werer 0.25d, right?). If the original M.U.N.C.H.K.I.N. isn't rules legal, perhaps variants that leave out different elements of it (to save points) is a good idea.
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My GURPS Fourth Edition library consists of Basic Set: Characters, Basic Set: Campaigns, Martial Arts, Powers, Powers: Enhanced Senses, Power-Ups 1: Imbuements, Power-Ups 2: Perks, Power-Ups 3: Talents, Power-Ups 4: Enhancements, Power-Ups 6: Quirks, Power-Ups 8: Limitations, Powers, Social Engineering, Supers, Template Toolkit 1: Characters, Template Toolkit 2: Races, one issue of Pyramid (3/83) a.k.a. Alternate GURPS IV, GURPS Classic Rogues, and GURPS Classic Warriors. Most of which was provided through the generosity of others. Thanks! :) |
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#892 |
Join Date: May 2013
Location: Ellicott City, MD
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Because there was more than enough room in the budget to give yourself 3 DR and be immune to your own attack.
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#893 |
Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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Except cosmic +50 isn't enough. Cosmic (by pass DR) is actually the highest level of Armour Divisor, so you need multiple level of Harding to stop it.
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#894 |
Join Date: Nov 2011
Location: South Dakota, USA
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Plus as it was written, wasn't it good against all Impaling damage? So it will be that effective not only against your own attack, but everything else. What would be the Limitation for DR only against your own attack?
__________________
My GURPS Fourth Edition library consists of Basic Set: Characters, Basic Set: Campaigns, Martial Arts, Powers, Powers: Enhanced Senses, Power-Ups 1: Imbuements, Power-Ups 2: Perks, Power-Ups 3: Talents, Power-Ups 4: Enhancements, Power-Ups 6: Quirks, Power-Ups 8: Limitations, Powers, Social Engineering, Supers, Template Toolkit 1: Characters, Template Toolkit 2: Races, one issue of Pyramid (3/83) a.k.a. Alternate GURPS IV, GURPS Classic Rogues, and GURPS Classic Warriors. Most of which was provided through the generosity of others. Thanks! :) |
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#895 |
Join Date: May 2013
Location: Ellicott City, MD
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Wrong. +50% is the Defense or Countermeasure tier, which allows DR to function against Irresistible Attacks with a 300% Cosmic. The two Cosmics cancel each other out, resolving the attack as if neither trait had Cosmic.
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#896 |
Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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It's also not needed to defined you from your own attack as that can be done with Selective Area it already has. Though it can be used agasined some who has the same ability.
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#897 | |
Join Date: Jan 2016
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#898 | |
Join Date: Jan 2016
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#899 | |
Join Date: Jul 2018
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Edit: Turns out Shrex mentioned it on page 88, two years ago. . . Edit 2: I'd delete this, but I can't figure out how. Last edited by Matthias von Schwarzwald; 08-20-2018 at 01:01 AM. |
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gurpsland, house rules, pdf, powers, sample powers |
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