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Old 07-29-2018, 03:31 AM   #1
Steamwitch
 
Join Date: Jul 2018
Default New to GURPS, Making sense of suplements for Zombie Apocalypse.

Hello! I am looking to plan out my first game of GURPS. I have read the two base books as well as the Zombies book. I am looking to capture the feel of a Zombie survival horror using GURPS.

I know most people suggest All Flesh Must Be Eaten, but the game lacks the visceral crunch I seek.

I want encumbrance, I want fatigue, I want lethal combat, I was starvation, dehydration and infectious wound rules, I want the feel of a zombie survival horror down to the need to count your pieces of food else starve.

So I decided that to accomplish this I needed a game that I could take the crunch I wanted easily. And so I have chosen GURPS.

Thing is after reading these it seems I need to read more! Thats why I am hereas there are tons of books and need help slimming thwm down.

Here are a few details My group consists of 5 people who will be playing and learning the game with me. We are all familliar with D&D3.5/Pathfinder/d20 style games. I have let them know the reputation GURPS has as well. They have all said they are willing to go down the rabbit hole. So some mistakes will be make and rules winged.

The setting is modern day 2015, United States of America, Phoenix, AZ. Pre infection. The zomnies are caused by an infection and follow the general rules made up by George Romero. Sometimes the virus reacts to other chemicals in the body to make spechial infected kind of like Left for dead, but i intend on useing the human element more. We plan on open die all game. We accept PC will die. We are intrested in a long term game. So we could use a few books npw and expand later. Any suggestions or pointers would be helpful.

As the game is in modern day i need rules for moden day items. Im not sure what books to look into as the zombie guidebook throws alot of suggestions at you.
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