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#81 | |
Join Date: Jun 2013
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Of course, there is the risk of going too far - the option where we shove all the melee weapons into a single skill will generally mean you can either build a character who is skilled with all weapons (maybe favoring a handful via Proficiency Perks), or a character who is skilled with one weapon (and has lesser skill with its defaults), and pretty much nothing in-between. Above, using Kromm's rough-draft suggestion, the generalist-who-favors-swords could have Melee Weapon 18 [40] and [4] invested in appropriate Perks to be able to use his preferred weapon designs at full skill (everything else is a 16) for the same cost as it would take for the sword-and-board specialist to have Broadsword 18 [32] and Shield 14 [12], leaving the specialist markedly below the "generalist" in nearly all instances, only tying in one (Broadsword vs Broadsword).
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GURPS Overhaul |
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#82 | |
Join Date: Aug 2007
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Fred Brackin |
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#83 | ||||
On Notice
Join Date: Aug 2004
Location: Sumter, SC
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That adapt is what learning from default is for. :-P Quote:
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The worse (other then DX default) they have is -4 to each other and buying up from default with DX/A dominating the skill sets given reasonable skill levels. Even if we go with a DX 12 that is 8 points (DX/A) for the "main" skills at 14 with 1 point on the defaulting weapons giving a reasonable 11 for the -4s and 12 for the -3 and -2s Throw in a bladed weapon 2 talent for 10/level and get 16 in main weapons with 12 and 13 for the related DX/A defaults. I noticed no one has touched this point: Look at the 4e conversion of the historical people from GURPS Who's Who 1 and GURPS Who's Who 2 (so no "But i don't have the book" BS) and AFAIR not that even the "warrior rulers" reach the 5 skill mark. (unless you count Shield as a melee weapon) For example, King David ben-Jesse is as 4 weapon skills: Bow, Shortsword, Sling, and Staff. Sure Sling in terms of point is high but per the Goliath knockdown it is supposed to be high. Alexander the Great is in much the same mode and his skill points are more in the 1-4 point range
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Help make a digital reference for GURPS by coming to the GURPS wiki and provide some information and links (such as to various Fanmade 4e Bestiaries) . Please, provide more then just a title and a page number. Last edited by maximara; 09-07-2020 at 02:30 PM. |
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#84 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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If you don't want to do it, don't do it.
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When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ... Marcus Aurelius |
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#85 | |
Join Date: Jun 2013
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Weapon Master is inconsequential here, because we're assuming a character who has higher skill than relying on defaults would grant. For Weapon Master to be of concern, the character would probably need one that covers at least a Large Class, for [40], and would need a minimum of DX 15 [100], the two of which are already a markedly higher cost (even before buying up Broadsword), and I don't think the "free" Dabbler Perks you get with Weapon Master let you count as actually having the relevant skills (for Techniques and the like). And, yes, the higher base defaults for Weapon Master are roughly equivalent to a number of Dabbler Perks equal to twice the number of skills involved. As for Wildcard skills, let's assume Melee! is a legitimate one (I lack PU7, as I'm not a fan of Wildcard skills, so can't check), or at least some flavor of it that would cover all the weapon skills I listed. So, our former soldier would be built with something like Melee! 14 [72] and Broadsword 18 [16] (the latter defaulting at +0 from the former), for a total of [88]. For the same investment, sword-and-board guy has Broadsword 23 [52] and Shield 19 [36], and once again is markedly superior. Certainly, the dedicated specialist should have an advantage, but it's still far too great of one (to the tune of +5 for both skills).
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GURPS Overhaul |
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#86 | |
Join Date: Jun 2010
Location: Dreamland
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I still think this is the simplest solution (and is why I repriced buying up from default to be based on 1pt per level instead of 4). |
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#87 |
Icelandic - Approach With Caution
Join Date: Jan 2005
Location: Reykjavķk, Iceland
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Heavens no! We're gonna spend many posts and pages explaining why you're doing it wrong.
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#88 |
Join Date: Aug 2014
Location: Snoopy's basement
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Appealing to who? I mean just because some players want to optimize is not a justification to allow it, or even less to cater to it with rule changes.
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#89 |
Join Date: Feb 2005
Location: Berkeley, CA
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Superior from a game mechanics standpoint. Sure, you can play gratuitously ineffectual characters, but why?
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#90 |
Join Date: Aug 2014
Location: Snoopy's basement
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alternative rules, skills |
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