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#61 | |
Join Date: Jun 2013
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GURPS Overhaul |
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#62 |
Join Date: Jan 2006
Location: Central Europe
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Just one example: Axe/Mace defaults to Flail-5 or DX-5. However skilled you are at Broadsword or Shortsword, pick up an axe and you are relying on raw DX in GURPS.
In the real world, there is very little evidence for any special training program for axes, hammers, and maces in western Eurasia, even amongst the kind of people who were expected to know how to use one. Most warriors seem to have taken the view that if you could use a sword, you could figure out an axe, hammer, or mace. So I would have the different one-handed Melee Weapon skills default to each other at no worse than -4. The duellist focuses on a single skill, while the combat soldier buys several (giving defaults in most weapon skills) and probably buys a few others up from default.
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"It is easier to banish a habit of thought than a piece of knowledge." H. Beam Piper This forum got less aggravating when I started using the ignore feature |
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#63 | |
Join Date: Jan 2006
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Additionally, I'd make "combat styles" include a list of weapons they gave familiarity with, and make them a package deal with a steep discount. |
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#64 | |
Join Date: Jun 2010
Location: Dreamland
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#65 |
☣
Join Date: Sep 2004
Location: Southeast NC
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I think putting shortsword and greatsword in one skill and knife in another is placing the break in the wrong place. I'd suggest something more like Short Blade (replacing Knife and Shortsword) and Long Blade (Covering Broadsword and Two-Handed Sword).
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RyanW - Actually one normal sized guy in three tiny trenchcoats. |
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#66 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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That's a good point. Hmmm... Tinker tinker
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“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius |
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#67 | ||
On Notice
Join Date: Aug 2004
Location: Sumter, SC
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Look at the 4e conversion of the historical people from GURPS Who's Who 1 and GURPS Who's Who 2 (so no "But i don't have the book" BS) and AFAIR not that even the "warrior rulers" reach the 5 skill mark. For example, King David ben-Jesse is as 4 weapon skills: Bow, Shortsword, Sling, and Staff. Sure Sling in terms of point Sling is high but per the Goliath knockdown it is supposed to be high. Alexander the Great is in much the same mood and his skill points are more in the 1-4 point range Quote:
The Swords page at GURPSwiki goes into that it is how the terms are used vs what they meant in real life. Fencing is more properly with a light sword with a maximum length of 43.3 in which by length would put it in the longsword lengthwise but trying to that type of fencing with an actual longsword would get you a serious case of dead. As I pointed before (and people in support of this ignore) when you think about it the suggest skills are so close to Weapon Master (small to medium class) [30 to 35] that it isn't funny, And when mundane skills are better then cinematic advantages and are far cheaper something has clearly gone wrong. Weapons Master is the three rail in all this because "You are familiar with – if not proficient in – every weapon within your class. This gives you an improved default: DX/Easy weapon skills default to DX-1, DX/Average ones to DX-2, and DX/Hard ones to DX-3." (B99): *All muscle-powered weapons (45 points) *A large class (such as all bladed or one-handed) of weapons. (40 points) *A medium class (such as all swords) of weapons. (35 points) *A small class (such as fencing weapons or knightly weapons), of weapons (30 points) *Two weapons normally used together such as broadsword and shield or rapier and main-gauche. (25 points) *One specific weapon. (20 points) So we are basically being suggested three mundane skills each of shich is better then a cinematic advantage and is cheaper. How in the name of sanity does that make any degree of sense?!
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Help make a digital reference for GURPS by coming to the GURPS wiki and provide some information and links (such as to various Fanmade 4e Bestiaries) . Please, provide more then just a title and a page number. Last edited by maximara; 09-07-2020 at 07:02 AM. |
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#68 |
Join Date: Feb 2011
Location: Cambridge, MA
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Maybe the simplest solution here is Talents. And you don’t even have to invent house rules! Just create some 5-pt talents: swordsman (all sword skills), chopper (axe/mace, flail, 2h axe/mace, 2h flail, polearm, maybe also kusari/whip), knifer (knife, shortsword, maybe throw in fast-draw or thrown knife to fill this one out), etc. The names could use help but you get the idea. At 5/lvl these cost a bit more than skills to raise, but come with a reaction bonus (using Basic talents here, PU talents could allow a more nuanced approach with alternate benefits/costs).
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#69 |
Join Date: Sep 2004
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I kind of like the idea of reworking weapon skills into 3 DX/VH skills, with a +2 perk for familiarity with a given weapon. I'd make them:
Melee Weapons Shooting Throwing I'd also extend this to unarmed skills (DX/E): Unarmed striking Unarmed grappling where the first point gives you access to maneuvers, and you have a thrust and ST bonus based on the character points invested. These would also come with the unarmed parry penalty, but that can be bought off as an average maneuver (4 points to eliminate). Right now I'm considering an unarmed bonus of +1 ST while using that skill per 4 character points invested in the skill, doubled for TBAM to encourage skills over raw DX. The bonus should be somewhat competitive with Striking ST (striking only) or Lifting ST (grappling only). I'd also extend this scheme to Weapon Master instead of the "per die" bonuses. This encourages actual character points in training. It also helps even out the disparity between a massive bonus on an already powerful attack vs a tiny bonus that a regular ST10 person gets on a mediocre weapon. |
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#70 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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It is not better. You don't get the weapon damage bonus and the better rapid strikes or parries. Those are what you pay for with Weapon Master, not the skill bonus. The improved defaults are just gravy.
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“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius |
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alternative rules, skills |
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