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#41 | |
Join Date: Mar 2008
Location: LFK
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If you haven't had a player sigh and say "this is all just so complicated" before, then you're in a good spot for your rules set. I have, and it can take the wind out of your sails. To answer the OP - at first glance it seems fine to me, but obviously make sure it hits the entire table equally. |
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#42 |
Join Date: Feb 2016
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#43 | ||
Join Date: Jun 2010
Location: Dreamland
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But as for that -4, the point was really for high skill users. People with high DX don't need it, it's the characters who invest heavily in a given skill that do. With -4, you can know you can pick up any weapon and be fine with it if you are amazing with any given weapon. (Then again, I also use a house rule that makes buying up from default not a trap) Quote:
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#44 | ||||
Join Date: Jun 2013
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GURPS Overhaul |
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#45 | ||
Join Date: Jun 2010
Location: Dreamland
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#46 | ||
On Notice
Join Date: Aug 2004
Location: Sumter, SC
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*Bow! *Sword! *Whip! It comes off as trying to have wildcard skills without having actual wildcard skills. More over if mundane skills are broader than wildcards skills then that is clear sign something is wonked. Also when you think about it these skills are so close to Weapon Master (small to medium class) [30 to 35] that it isn't funny, And when mundane drivel cinematic advantages and are far cheaper something has clearly gone wrong.
__________________
Help make a digital reference for GURPS by coming to the GURPS wiki and provide some information and links (such as to various Fanmade 4e Bestiaries) . Please, provide more then just a title and a page number. Last edited by maximara; 09-05-2020 at 09:56 PM. |
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#47 |
Join Date: Jun 2010
Location: Dreamland
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I might have already said it earlier, but weapon wildcard skills seem too niche and do too little IMHO. Even talk about Weapon Talent at 15pts per level seems a bit high considering how close that is to DX without Basic Speed.
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#48 |
Join Date: Feb 2005
Location: Berkeley, CA
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You're making the assumption I think wildcard skills are a good idea...
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#49 | ||
On Notice
Join Date: Aug 2004
Location: Sumter, SC
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Fictional characters that likely have Wildcard skills: *James Bond (movies): Spy! *Washu Hakubi (most of the 13+ Tenchi continuities): Inventor! and Science! *Artemus Gordon (The Wild Wild West TV series): Spy! *Professor Roy Hinkley aka The Professor of Gilligan's Island: Inventor! and Science! *Some interpretations of Sherlock Holmes (not the canonal version): Detective! *Alfred Pennyworth (Batman's butler): Servant! *Doctor Stephen Vincent Strange: Occult!
__________________
Help make a digital reference for GURPS by coming to the GURPS wiki and provide some information and links (such as to various Fanmade 4e Bestiaries) . Please, provide more then just a title and a page number. |
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#50 |
Join Date: Feb 2005
Location: Berkeley, CA
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My point is that I think that ordinary (non-wildcard) skills should be much broader, which mostly eliminates the point of wildcard skills. Wildcard skills are a solution to "GURPS skills are excessively narrow", but I'd rather solve that more directly.
Last edited by Anthony; 09-06-2020 at 02:32 AM. |
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alternative rules, skills |
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