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#31 | |
Join Date: Oct 2010
Location: earth....I think.
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Karate? Fencing tech and Weapon parry tech. |
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#32 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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I've toyed around with making the entire weapons system a skill. As in you learn "Broadsword and Shield" as a single skill.
I've also thought about making "Melee Combat" a single skill and having weapons bought as techniques. But I haven't played low-tech combat eccentric games in a while, so I've saved my players patience with house rules for more important tweaks, and haven't tested these.
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#33 |
Join Date: Aug 2014
Location: Snoopy's basement
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Skill are really just superfluous in general. We could just turf them all and simply roll attributes.
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#34 | |
Join Date: Jun 2010
Location: Dreamland
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#35 |
Join Date: Aug 2007
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Oh no. -4 is generally "no one will bother with it". -3 Defaults are theoretically useful bt you seldom see them used. You need to get down to (at least) -2s before you see them used at all often.
You need a main skill at Attribute +3 before defaulting to Skill-4 is even as good as a single cp in the Skill itself. That's 12 cp in your "main" Skill. That's a lot for someone who's not a weapon's master. It'll probbaly be much more efficint in the long run to buy up Dex and spend single cps to get that broad range of weapon Skills even if you find uses for them. I had a character who was basically a profesional duelist and that's what he did. Even though his Two-handed Sword-24 gave him Broadsword-20 he bought up the Skills as normal rather than trying to create a web of Defaults. A single cp gave him Skill-21 in any weapon (22 in Knife).
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Fred Brackin |
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#36 | ||
On Notice
Join Date: Aug 2004
Location: Sumter, SC
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#37 |
Join Date: Feb 2016
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Hm, how is that possible? You would need DX 21 for 1 CP to matter for improving defaults for a character with Broadsword-24 (and it would only matter for Force Sword). A much cheaper build would be DX 14 and Shortsword-24, and spending 4 CP in Broadsword to allow the chain from its effective 23 and Knife to chain off its effective skill 22 (at worst, you would end up with between 18 and 24 in all Fencing weapons, Sword weapons, and Tonfa). Conversly, purchasing those eleven skills at 18 would cost the same character around 80 CP more than doing the default chain.
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#38 | |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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#39 |
Join Date: Aug 2007
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TL 10 bio-tech and a large cp budget.
Note that the DX 22 build gives you all Average weapons at 21 for 1cp and not just the so-so Blades chain. Also benefitting are Ranged Weapons and Dodge and Basic Speed and non-weapon Skills like Pilot. Just because the character was a professional duellist doesn't mean he was intended to do nothing in the game except duel.
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Fred Brackin |
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#40 | |
Join Date: Feb 2005
Location: Berkeley, CA
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alternative rules, skills |
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